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PCF parser to lazy-load particles to avoid loading 700mb of vram + fix map pacs #1478
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67d9a27
resume/finish the work of @Python1320 on pcf parser and making pac3 l…
Earu 16b23d7
fix the CI complaints
Earu 6a0459f
PR feedback
Earu 2549018
Use table
thegrb93 0cc608c
Use lower name in PrecacheParticleSystem
thegrb93 6167226
fix a bug within the pcf parser
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,22 @@ | ||
| local WAIT_INTERVAL = 0.1 | ||
| local WAIT_ATTEMPTS = 300 | ||
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| local pending = 0 | ||
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| net.Receive("pac_map_outfit_effect", function() | ||
| local index = net.ReadUInt(16) | ||
| local effect = net.ReadString() | ||
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| pending = pending + 1 | ||
| local timer_name = "pac_map_outfit_effect_" .. pending | ||
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| timer.Create(timer_name, WAIT_INTERVAL, WAIT_ATTEMPTS, function() | ||
| local ent = Entity(index) | ||
| if not ent:IsValid() then return end | ||
| if not pac.pcfprovider.LoadEffect(effect) then return end | ||
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| timer.Remove(timer_name) | ||
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| ParticleEffectAttach(effect, PATTACH_ABSORIGIN_FOLLOW, ent, 0) | ||
| end) | ||
| end) | ||
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