Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
3 changes: 3 additions & 0 deletions Documentation/Brand/Assets/PlaygroundMascot/back.prompt.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
Use case: identity-preserve. Asset type: reusable full-body mascot character render with a genuinely transparent background. The attached four-view model sheet is the AUTHORITATIVE IDENTITY REFERENCE: all four figures are views of ONE SAME ROBOT, not four separate characters. Render exactly ONE instance of that same tall Ada Playground explorer robot. Preserve its exact helmet shape, large rounded rectangular near-black face visor, two cyan smiling eye arcs (an inverted U each) when the face is visible, warm ivory ceramic shell, golden amber circular ear modules with black centers and thin illuminated rings, ONE short yellow-tipped paddle antenna on the robot's OWN LEFT REAR crown (viewer-right in the frontal reference), a black accordion neck, amber rounded horizontal chest lamp, brown explorer backpack with two dark brown shoulder straps and two backpack buckles, graphite mechanical joint gaps, gray knee caps, rounded cream boots with charcoal rubber soles and small amber ankle details. Head about 42 percent of total standing height excluding antenna; short sturdy legs; four digits per hand, three fingers and a thumb. The physical side of the antenna never changes when the camera changes. Do not mirror or redesign the reference. Keep restrained subtle edge wear, satin ceramic, warm metal hardware, soft neutral studio lighting, polished stylized 3D game art. Entire character including antenna, hands and feet inside frame with about 10 percent clear margin, standing on an implied common ground level, camera at torso height, orthographic-like 85 mm product-view perspective, no environment. True alpha transparency around the subject, no opaque background, no checkerboard drawn into the image, no white rectangle, no floor plane. No text, no labels, no logos, no watermark, no additional robots.

VIEW: exact BACK elevation, matching the THIRD panel in the supplied model sheet. Robot faces directly away from the viewer, body square to camera, relaxed neutral A-pose with arms slightly away from sides. The broad brown backpack, flap, two dark fastening straps, two metal buckles, boots and rear helmet panels are clearly visible. There must be NO eyes, NO visor and NO front chest lamp visible from this rear camera. The physical left-side antenna appears on viewer-left.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
3 changes: 3 additions & 0 deletions Documentation/Brand/Assets/PlaygroundMascot/front.prompt.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
Use case: identity-preserve. Asset type: reusable full-body mascot character render with a genuinely transparent background. The attached four-view model sheet is the AUTHORITATIVE IDENTITY REFERENCE: all four figures are views of ONE SAME ROBOT, not four separate characters. Render exactly ONE instance of that same tall Ada Playground explorer robot. Preserve its exact helmet shape, large rounded rectangular near-black face visor, two cyan smiling eye arcs (an inverted U each) when the face is visible, warm ivory ceramic shell, golden amber circular ear modules with black centers and thin illuminated rings, ONE short yellow-tipped paddle antenna on the robot's OWN LEFT REAR crown (viewer-right in the frontal reference), a black accordion neck, amber rounded horizontal chest lamp, brown explorer backpack with two dark brown shoulder straps and two backpack buckles, graphite mechanical joint gaps, gray knee caps, rounded cream boots with charcoal rubber soles and small amber ankle details. Head about 42 percent of total standing height excluding antenna; short sturdy legs; four digits per hand, three fingers and a thumb. The physical side of the antenna never changes when the camera changes. Do not mirror or redesign the reference. Keep restrained subtle edge wear, satin ceramic, warm metal hardware, soft neutral studio lighting, polished stylized 3D game art. Entire character including antenna, hands and feet inside frame with about 10 percent clear margin, standing on an implied common ground level, camera at torso height, orthographic-like 85 mm product-view perspective, no environment. True alpha transparency around the subject, no opaque background, no checkerboard drawn into the image, no white rectangle, no floor plane. No text, no labels, no logos, no watermark, no additional robots.

VIEW: exact FRONT elevation. Robot looks directly toward the viewer, body square to camera, symmetrical relaxed A-pose with arms slightly away from sides, both hands relaxed. Both cyan eye arcs clearly visible and equal in size. Antenna is on viewer-right. Backpack mostly occluded, only side edges and front shoulder straps visible.
136 changes: 136 additions & 0 deletions Documentation/Brand/Assets/PlaygroundMascot/manifest.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,136 @@
{
"design": "Ada Playground guide robot",
"designVersion": 1,
"date": "2026-10-19",
"selectedCharacter": "Tall standing robot pointing forward from the original header",
"tool": "built-in image_gen.imagegen",
"canonicalReference": "turnaround-v1.png",
"documentation": "../../PlaygroundMascot.md",
"files": [
{
"file": "turnaround-v1.png",
"role": "authoritative-model-sheet",
"width": 2172,
"height": 724,
"mode": "RGB",
"alphaRange": null,
"background": "opaque neutral studio background",
"sha256": "c711a400924120f8c097bc3b8fc5c8727bc4a6fedfd219b24aba8dd7217b2832",
"prompt": "turnaround.prompt.txt",
"references": [
"source-header-v1.png"
],
"pixelsEdited": false
},
{
"file": "front-v1.png",
"role": "front-reference",
"width": 1024,
"height": 1536,
"mode": "RGBA",
"alphaRange": [
0,
254
],
"background": "soft translucent studio halo",
"sha256": "aec2db95ad28a0e9a6209f55f97206f0dabe5a91621991840da543fb5db98fac",
"prompt": "front.prompt.txt",
"references": [
"turnaround-v1.png"
],
"pixelsEdited": false
},
{
"file": "profile-left-v1.png",
"role": "left-facing-profile-reference",
"width": 1024,
"height": 1536,
"mode": "RGBA",
"alphaRange": [
0,
254
],
"background": "soft translucent studio halo",
"sha256": "eee55f4aa2d7451b9c2c41ee3d2595c075553b4471f81532d3d2f27f6c6218dc",
"prompt": "profile-left.prompt.txt",
"references": [
"turnaround-v1.png"
],
"pixelsEdited": false
},
{
"file": "back-v1.png",
"role": "back-reference",
"width": 1287,
"height": 1222,
"mode": "RGBA",
"alphaRange": [
0,
255
],
"background": "isolated alpha cutout",
"sha256": "e2123d713989cd9c363f3553bae912b9f8c69b0cc239ed858a2167dc8dbc551f",
"prompt": "back.prompt.txt",
"references": [
"turnaround-v1.png"
],
"pixelsEdited": false
},
{
"file": "profile-right-v1.png",
"role": "right-facing-profile-reference",
"width": 1024,
"height": 1536,
"mode": "RGBA",
"alphaRange": [
0,
254
],
"background": "soft translucent studio halo",
"sha256": "634335cc9ec6390a788ab0b5f3f1762f63e5a28c5e0170ceb24b0f629e679979",
"prompt": "profile-right.prompt.txt",
"references": [
"turnaround-v1.png"
],
"pixelsEdited": false
},
{
"file": "three-quarter-pointing-v1.png",
"role": "three-quarter-gesture",
"width": 1145,
"height": 1374,
"mode": "RGBA",
"alphaRange": [
0,
255
],
"background": "isolated alpha cutout",
"sha256": "99303bfd1633bf2ae2b89d3811d34620404dbeb417ca79a6249ed042fcfb3c45",
"prompt": "three-quarter-pointing.prompt.txt",
"references": [
"turnaround-v1.png"
],
"pixelsEdited": false
},
{
"file": "source-header-v1.png",
"role": "original-design-reference",
"width": 2172,
"height": 724,
"mode": "RGB",
"alphaRange": null,
"background": "opaque environment",
"sha256": "598246848cee2e5425042f278a14485047b21a19ea47a1c86d59b36ae224e158",
"prompt": null,
"references": [],
"pixelsEdited": false
}
],
"notes": [
"No ready-to-use 3D mesh or runtime animation is included.",
"Feet, backpack construction and rear panels were resolved from the partially occluded source illustration.",
"Individual generated views may differ in minor seams; the canonical turnaround sheet takes precedence.",
"Front and side portraits retain translucent studio halos and are references, not clean UI sprites."
],
"promptTemplate": "master.prompt.txt"
}
61 changes: 61 additions & 0 deletions Documentation/Brand/Assets/PlaygroundMascot/master.prompt.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
Use case: identity-preserve.
Asset type: a polished stylized 3D brand mascot illustration for Ada Playground.

REFERENCE PRIORITY
The supplied turnaround-v1.png is the authoritative identity and construction
reference. All four figures on that sheet are views of ONE SAME ROBOT.
If a scene reference is also attached, use it for atmosphere only.
Select the tall standing explorer robot, never the small crouching companion.

IDENTITY LOCK
Render the same friendly compact explorer robot with an oversized rounded
warm-ivory ceramic helmet, slightly wider than its compact torso.
Its head occupies about 42 percent of standing height, excluding the antenna.
The face is one large glossy near-black rounded-rectangular inset visor.
Exactly two luminous cyan eyes, each a thick inverted-U smiling arc with
rounded ends. Keep the eye shapes crisp with restrained bloom.
No human nose, lips, teeth, eyelashes or separate drawn mouth.

Two warm golden circular side modules with dark centers and thin amber
light rings. ONE short flattened paddle antenna with a yellow tip on the
robot's OWN LEFT REAR crown. In front view it appears on viewer-right;
in back view it appears on viewer-left. In the opposite side view it may
be hidden by the head. Never mirror the robot or move the antenna.

A short graphite accordion neck. Rounded cream torso armor with one small
horizontal amber status lamp high at the center of the chest.
Dark graphite joint gaps, rounded cream shoulder and forearm armor,
gray rounded knee caps, short sturdy legs, broad cream boots with dark
rubber soles and small amber ankle details.
Each hand has exactly four digits: three fingers and one thumb.

One compact cocoa-brown explorer backpack, two dark brown shoulder straps,
a top flap and two dark fastening straps with metal buckles.
From the front, show the shoulder straps, not the rear backpack face.
From behind, do not show the visor, eyes or front chest lamp.

MATERIAL AND RENDER
High-quality stylized 3D game art with tactile satin ivory ceramic,
warm metal hardware, dark rubber and restrained subtle edge wear.
Clean and cared for, not a battle-damaged robot.
Soft readable lighting, controlled reflections, moderate contrast.
Preserve the reference silhouette, panel layout, backpack and proportions.

VARIABLE SHOT
[Specify ONE camera angle and ONE pose here.]
[Specify full-body, portrait or scene framing here.]
[Specify transparent background or a particular environment here.]

COMPOSITION
Keep the antenna, hands and feet inside the requested framing.
For a full-body reference render, leave roughly ten percent clear margin.
Use an orthographic-like 85 mm product-view perspective for turnarounds.
For a UI header, place the robot to the right and leave calm negative space
for live HTML text on the left. Do not generate text into the illustration.

AVOID
No extra robots, no extra antennae, no mirrored asymmetry, no human face,
no extra fingers, no long thin adult-human limbs, no oversized combat armor,
no guns or weapons, no chrome body, no purple eyes, no neon wash,
no excessive bloom, no random lettering, no invented logo, no watermark.
For transparent output, no painted checkerboard or opaque floor rectangle.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
Use case: identity-preserve. Asset type: reusable full-body mascot character render with a genuinely transparent background. The attached four-view model sheet is the AUTHORITATIVE IDENTITY REFERENCE: all four figures are views of ONE SAME ROBOT, not four separate characters. Render exactly ONE instance of that same tall Ada Playground explorer robot. Preserve its exact helmet shape, large rounded rectangular near-black face visor, two cyan smiling eye arcs (an inverted U each) when the face is visible, warm ivory ceramic shell, golden amber circular ear modules with black centers and thin illuminated rings, ONE short yellow-tipped paddle antenna on the robot's OWN LEFT REAR crown (viewer-right in the frontal reference), a black accordion neck, amber rounded horizontal chest lamp, brown explorer backpack with two dark brown shoulder straps and two backpack buckles, graphite mechanical joint gaps, gray knee caps, rounded cream boots with charcoal rubber soles and small amber ankle details. Head about 42 percent of total standing height excluding antenna; short sturdy legs; four digits per hand, three fingers and a thumb. The physical side of the antenna never changes when the camera changes. Do not mirror or redesign the reference. Keep restrained subtle edge wear, satin ceramic, warm metal hardware, soft neutral studio lighting, polished stylized 3D game art. Entire character including antenna, hands and feet inside frame with about 10 percent clear margin, standing on an implied common ground level, camera at torso height, orthographic-like 85 mm product-view perspective, no environment. True alpha transparency around the subject, no opaque background, no checkerboard drawn into the image, no white rectangle, no floor plane. No text, no labels, no logos, no watermark, no additional robots.

VIEW: strict SIDE PROFILE, the face points toward the LEFT EDGE of the image. Show the robot's own left side, matching the SECOND panel in the supplied model sheet. Neutral relaxed standing A-pose, arms relaxed. The single near-side circular ear module, visor depth, paddle antenna at the back of the crown and brown backpack profile must read clearly. Far-side limbs naturally overlap. Do not rotate into three-quarter view.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
Use case: identity-preserve. Asset type: reusable full-body mascot character render with a genuinely transparent background. The attached four-view model sheet is the AUTHORITATIVE IDENTITY REFERENCE: all four figures are views of ONE SAME ROBOT, not four separate characters. Render exactly ONE instance of that same tall Ada Playground explorer robot. Preserve its exact helmet shape, large rounded rectangular near-black face visor, two cyan smiling eye arcs (an inverted U each) when the face is visible, warm ivory ceramic shell, golden amber circular ear modules with black centers and thin illuminated rings, ONE short yellow-tipped paddle antenna on the robot's OWN LEFT REAR crown (viewer-right in the frontal reference), a black accordion neck, amber rounded horizontal chest lamp, brown explorer backpack with two dark brown shoulder straps and two backpack buckles, graphite mechanical joint gaps, gray knee caps, rounded cream boots with charcoal rubber soles and small amber ankle details. Head about 42 percent of total standing height excluding antenna; short sturdy legs; four digits per hand, three fingers and a thumb. The physical side of the antenna never changes when the camera changes. Do not mirror or redesign the reference. Keep restrained subtle edge wear, satin ceramic, warm metal hardware, soft neutral studio lighting, polished stylized 3D game art. Entire character including antenna, hands and feet inside frame with about 10 percent clear margin, standing on an implied common ground level, camera at torso height, orthographic-like 85 mm product-view perspective, no environment. True alpha transparency around the subject, no opaque background, no checkerboard drawn into the image, no white rectangle, no floor plane. No text, no labels, no logos, no watermark, no additional robots.

VIEW: strict opposite SIDE PROFILE, the face points toward the RIGHT EDGE of the image. Show the robot's own right side, matching the FOURTH panel in the supplied model sheet. Neutral relaxed standing A-pose, arms relaxed. Show visor depth and the brown backpack profile. The antenna belongs to the FAR left-rear side of the helmet and should be naturally occluded by the head in this exact view, as in the fourth panel; do not add a second antenna or move it to the near side. Far-side limbs naturally overlap. Do not rotate into three-quarter view.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
Use case: identity-preserve. Asset type: reusable full-body mascot character render with a genuinely transparent background. The attached four-view model sheet is the AUTHORITATIVE IDENTITY REFERENCE: all four figures are views of ONE SAME ROBOT, not four separate characters. Render exactly ONE instance of that same tall Ada Playground explorer robot. Preserve its exact helmet shape, large rounded rectangular near-black face visor, two cyan smiling eye arcs (an inverted U each) when the face is visible, warm ivory ceramic shell, golden amber circular ear modules with black centers and thin illuminated rings, ONE short yellow-tipped paddle antenna on the robot's OWN LEFT REAR crown (viewer-right in the frontal reference), a black accordion neck, amber rounded horizontal chest lamp, brown explorer backpack with two dark brown shoulder straps and two backpack buckles, graphite mechanical joint gaps, gray knee caps, rounded cream boots with charcoal rubber soles and small amber ankle details. Head about 42 percent of total standing height excluding antenna; short sturdy legs; four digits per hand, three fingers and a thumb. The physical side of the antenna never changes when the camera changes. Do not mirror or redesign the reference. Keep restrained subtle edge wear, satin ceramic, warm metal hardware, soft neutral studio lighting, polished stylized 3D game art. Entire character including antenna, hands and feet inside frame with about 10 percent clear margin, standing on an implied common ground level, camera at torso height, orthographic-like 85 mm product-view perspective, no environment. True alpha transparency around the subject, no opaque background, no checkerboard drawn into the image, no white rectangle, no floor plane. No text, no labels, no logos, no watermark, no additional robots.

VIEW AND POSE: a three-quarter FRONT view, the robot turns gently toward image-left. It makes the characteristic friendly pointing gesture from the original header: the robot's OWN RIGHT arm (viewer-left) extends diagonally toward the upper-left of the image; its index finger points forward, thumb and other fingers naturally curl, the left arm hangs relaxed. Both bright cyan smiling eye arcs visible. Standing with both feet on the ground in a balanced relaxed stance, not running. Show the antenna on the same own-left-rear crown and a glimpse of its backpack. This is the guide/invitation pose, optimistic and welcoming.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Loading