Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
-
Updated
Oct 4, 2026 - Python
Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
The Legend of Zelda: Majora's Mask via 2 Ship 2 Harkinian, rebuilt for iPhone and iPad.
Native ARM64 Android adaptation of MW2 Recompiled (Call of Duty: Modern Warfare 2, 2009), featuring Vulkan rendering, touchscreen and controller input, audio, and a native Android runtime. Experimental project requiring user-supplied game files.
Age of Empires II: Definitive Edition, native on iPad. Your own Steam copy with touch, Apple Pencil and keyboard controls, Steam on the iPad, no streaming.
A customizable Android library for creating virtual gamepads
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.
The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser.
Play Dungeon Crawl Stone Soup (DCSS) on your phone, online or fully offline. Unofficial mobile DCSS app for iOS (iPhone, iPad) & Android. WebTiles client, optional on-device engine, touch controls, ASCII-first design, installs as a PWA.
BearBirdPad brings Banjo-Kazooie to iPhone and iPad via BanjoRecomp — native Metal rendering, customizable touch controls, Files-based ROM import, controllers, persistent saves, and ROM-free reproducible builds.
Native ARM64 CSGO for iPhone/iPad with MetalFX upscaling and 60→120 frame interpolation, independent skin quality and touch controls. Build paired IPA and data packages on GitHub Actions; ZIP import and diagnostic export. iOS/iPadOS 27+.
UTP hosts the full Unreal Tournament 99 game on iPhone and iPad with native Metal rendering, touch and Xbox controller play, automatic game-file setup, and original online servers.
Native F-Zero X source port via G-Diffuser for Apple Silicon macOS, iPhone, and iPad, with Metal and touch controls.
Mosquito Killer: A fun iOS/Mac game built with Swift and SpriteKit. Zap mosquitoes to score points, avoid misses, and beat your high score in this fast-paced, addictive challenge!
A fun iOS game where you catch good bugs to score points and avoid bad bugs. Built with Swift and SpriteKit.
The Simpsons: Hit & Run ported to iOS (iPhone/iPad) with touch controls. tvOS base (dxcool222) + Android touch subsystem (Carlox33). No game assets — bring your own. Community handoff.
Builds of my browserplayable games shown in a modified microStudio MicroBox frontend
Graphical data monitoring, Logger and debugger for CAN protocol based on ARM microprocessor
A simple class for adding mobile touch controls to a project
🎮 A modern Snake game built with HTML5 Canvas and JavaScript. Responsive, stylish, and fun!
🐍 Play Snake online free — the classic arcade game in your browser with keyboard and swipe controls, increasing speed and local high scores. No ads, no signup, works offline.
To associate your repository with the touch-controls topic, visit your repo's landing page and select "manage topics."