An updated build of PEEL dedicated to PhysX
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Updated
Jul 16, 2026 - C++
An updated build of PEEL dedicated to PhysX
Open-source game engine written in C++.
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
187 raylib examples in Jolt: native Clojure on Chez Scheme, binding libraylib 6.0 directly over its C ABI
Physics-based puzzle game using Jolt and Raylib. For BUas intake 2024.
High-performance 3d game engine with Vulkan backend [WIP]
List of awesome tools/libraries around Jolt
Physics engine bridge for Python built upon Jolt Physics
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
A free course that teaches Lisp and game programming as one thing — six phases from your first line of Clojure to a shipped game, built on raylib across three Lisps
A functional effect and streaming system for Jolt
pi inspired coding agent written in Clojure
Jolt implementation of Laya non-autoregressive System 1 decision engine
An AppKit renderer for glitter: the same Replicant-style state atom, pure state -> hiccup view, and handlers-as-data model driving native macOS NSView widgets. Native Clojure on Chez Scheme, no JVM.
Documentation and sample desktop apps for the Jolt-JNI 3-D physics library (code has New BSD license)
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