Official repository for the paper "Image Generators with Conditionally-Independent Pixel Synthesis" (CVPR2021, Oral)
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Updated
Feb 19, 2021 - Python
Official repository for the paper "Image Generators with Conditionally-Independent Pixel Synthesis" (CVPR2021, Oral)
KRVR — PC VR streaming for Apple Vision Pro, with eye-tracked foveated streaming. OpenXR and SteamVR, NVIDIA and AMD.
DCS World: engine CPU optimizations for every pilot (about +50% FPS in CPU-limited scenes, monitor or any headset) and, on Pimax, DLSS 5 (RTX 20-50), frame generation and Quad Views set up in one click. Experimental Depth boost and Far depth, in-headset panel, one-click back to stock.
A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming (TVCG 2021)
OpenGL shader playground with fixed/mouse/eye-based foveated rendering. Final project for 15-469 Visual Computing Systems course at CMU.
Fixes the blurry image outside the centre in HITMAN World of Assassination PC VR by disabling the game's fixed foveation: two full-resolution layers instead of four half-resolution ones. Edge-to-edge sharpness. Most noticeable on pancake lenses (Quest 3, Quest Pro). Memory-only, no game files touched.
Noise-based Enhancement for Foveated Rendering (SIGGRAPH 2022)
DeepFovea++: Reconstruction and Super-Resolution for Natural Foveated Rendered Videos (PyTorch).
foveal/peripheral vision simulator in a web browser, usable by participants or AI
👀🔥 Differentiable foveated vision for Deep Learning methods
Browser research prototype for gaze-adaptive rendering, dual-stream WebRTC transport, calibration, and real-time adaptive control.
Research prototype: a Vulkan compute video codec for low-latency VR streaming, developed with WiVRn NX.
Eye-tracked dynamic foveated rendering (DFR) for ALVR on PICO 4 Enterprise (PICO 4E).
Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humans
Boost DLSS performance by up to 20%+ with foveated rendering, concentrating super resolution at image center for D3D11/12 and VR via ReShade or UEVR.
Unity XR foveated-rendering viewer for comparing gaze-aware rendering modes and visual quality tradeoffs.
1.15W cinematic renderer via foveated symbolic rendering
Disable fixed foveated rendering in HITMAN World of Assassination for edge-to-edge VR image clarity on PC headsets.
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