Pure-GLSL procedural black hole (Interstellar-style): gravitational lensing + accretion disk in 290 lines of shader code. WebGL 2 live demo + Python/moderngl exporter. 纯 GLSL 黑洞动态拟合
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Updated
Oct 14, 2026 - HTML
Pure-GLSL procedural black hole (Interstellar-style): gravitational lensing + accretion disk in 290 lines of shader code. WebGL 2 live demo + Python/moderngl exporter. 纯 GLSL 黑洞动态拟合
Physically accurate Kerr black hole renderer - backward ray tracing of null geodesics with Doppler and gravitational shift, after the Interstellar DNGR paper. Python + Numba.
A physically based renderer for a rotating (Kerr) black hole and its volumetric accretion disk.
Real-time black hole simulation in C++ and OpenGL, GPU ray marching with Schwarzschild geodesics, gravitational lensing, accretion disk with Doppler beaming, and interactive 2D/3D visualization.
Rotating supermassive black hole ray traced through Kerr spacetime in real time, in a single self-contained HTML file
A binary black hole merger simulated from post-Newtonian dynamics up, in the browser. Brill-Lindquist strong-field lensing, a circumbinary disk with exact Doppler beaming, and the gravitational wave field.
Analysis toolkit for MHD accretion disk simulations using FLASH code
Rosseland mean opacity at any hydrogen and metal mass fraction, 5 K to 12.6 million K. OPAL joined to Semenov or Ferguson dust, as a callable or a table.
GARGANTUA - Schwarzschild black hole raytracer. Real-time null-geodesic integration in a fullscreen fragment shader: volumetric accretion disk, photon ring, gravitational lensing, Doppler beaming. Zero build, native ES Modules + vendored three.js.
🕳️ Relativistic 3D black hole with swirling particle accretion disk and gravitational event horizon in Three.js.
Look, a black hole. Gargantua from Interstellar, ray-traced through real Kerr spacetime in your browser: free 3D camera, film look and a full-physics mode with a step-by-step derivation backed by 27 verified sources.
Playable explore baseline — 6DOF flight, tractor cargo, home depot loop, distant accretion BH skyline; honest Rust physics + Godot 4.7 HDR. Companion to BlackHoleResearch.
Real-time Schwarzschild black hole raytracer — null geodesics integrated live in a fullscreen fragment shader
code to compute 1D vertical structure of a magnetic accretion disk
Computational astrophysics simulation — Schwarzschild/Kerr metric photon orbit tracing, gravitational lensing raytracer, and Doppler-shifted accretion disc emission rendering.
Black hole rendered from real Schwarzschild geodesics — doppler-beamed accretion disk / Gerçek geodeziklerle kara delik
Python implementation of the 2.5D FRADO model for AGN broad-line region dynamics
Real-time 3D simulation of particles orbiting and spiralling into a black hole, built with Three.js and React
Real-time Schwarzschild black hole ray tracer - exact null geodesics, relativistic accretion disk, OrbitControls, portable Windows build (Three.js + WebGL2 + GLSL).
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