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HobbyScenes: alpine lake replaces the hill climb, review fixes, polish - #121
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The tip slid back linearly and jumped to the front every cycle. It now stays fixed on the ground while the hiker walks past, then lifts and swings forward, timed to the near arm.
- basketball: shots follow the analytic arc, so a make reaches the rim at any frame rate/speed (Euler integration drifted several px at speed 2.5) - soccer: the 2.5 s hold timeout no longer waits for a beat event - audio_strength 0 now switches off discrete reactions (drops, beats) too - figures: positive lean tilts toward the facing direction (it leaned back) - cloud shadows: smoothed slope lighting, no seam at the peak or saddle - grazing horses: head angles forward with a visible jaw - ellipse(): scan the rotated bounding box and skip pixels outside early - soccer crowd: one wave weight per column instead of exp/pow per pixel
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basketball_court ▶ basketball_court.mp4 (full video) hike_cloud_shadows ▶ hike_cloud_shadows.mp4 (full video) hike_ridge_trail ▶ hike_ridge_trail.mp4 (full video) hike_summit_night ▶ hike_summit_night.mp4 (full video) horse_misty_herd ▶ horse_misty_herd.mp4 (full video) soccer_pitch ▶ soccer_pitch.mp4 (full video) basketball_court hike_cloud_shadows hike_ridge_trail hike_summit_night horse_misty_herd soccer_pitch |
…enes - hike_cloud_shadows is gone; hike_alpine_lake replaces it: a hiker rests on a boulder by a still mountain lake that mirrors snowy peaks and pines, with mist, a waterfall and an occasional skipped stone (ripple rings). Music: treble shimmers the water, beats bring fish rings, drops make the hiker skip a stone. - hike_ridge_trail: larger hiker - hike_summit_night: steaming mug in the hiker's hands, lantern light spilling out of the tent, stronger rim light - soccer_pitch: larger players, the keeper dives on saves
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hike_alpine_lake ▶ hike_alpine_lake.mp4 (full video) hike_summit_night ▶ hike_summit_night.mp4 (full video) hike_ridge_trail ▶ hike_ridge_trail.mp4 (full video) soccer_pitch ▶ soccer_pitch.mp4 (full video) basketball_court hike_alpine_lake hike_ridge_trail hike_summit_night horse_misty_herd horse_pegasus_sky horse_sunset_gallop soccer_pitch |
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In
hike_ridge_trailthe pole tip slid backward in a straight line and then jumped to the front once per walk cycle.The tip now stays planted on the ground while the hiker walks past it, then lifts and swings forward (smoothstep with a small arc). The plant happens when the near arm is forward.
Verified by stepping through rendered frames; video of the fixed scene:
hike_ridge_trail
▶ hike_ridge_trail.mp4 (full video)
Review fixes (GPT 6.1 Sol review of HobbyScenes)
speed(the old per-frame stepping drifted several px at speed 2.5)audio_strength = 0now also switches off discrete reactions (drops, beats)ellipse()scans the rotated bounding box and skips pixels outside the shape early; the soccer crowd computes one wave weight per column instead ofexp/powper pixelVideos and contact sheets (12 frames, one every 2 s) of the affected scenes are in the comment below.
Scene changes
hike_cloud_shadowsremoved and replaced byhike_alpine_lake: a hiker rests on a boulder by a still mountain lake that mirrors snowy peaks and pines, with morning mist, a waterfall and now and then a skipped stone leaving ripple rings. With music, the treble makes the water shimmer, beats bring fish rings and drops make the hiker skip a stone.hike_ridge_trail: the hiker is largerhike_summit_night: the hiker holds a steaming mug, lantern light spills out of the tent, and the rim light is strongersoccer_pitch: the players are larger, and the keeper dives on savesContact sheets of all 8 scenes and videos of the changed ones are in the latest comment. A preset that lists
hike_cloud_shadowswill fall back to the placeholder scene until it is edited.