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Add HobbyScenes plugin: horses, hiking, basketball, soccer - #120
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- Sunset gallop, misty herd and pegasus sky scenes share a procedural capsule/ellipse horse rasteriser - Gallop and walk gaits use grounded stance phases plus Hermite swing arcs so limbs stay planted - Add horse_gait_loop test covering stance continuity, ground clearance and phase-wrap looping
Hobbies as ambient scenes in one plugin. The horse scenes from t3/horse-scenes-plugin-and-preset move in here; the capsule rasteriser is split into Draw.h (shared) and HorseDraw.h, and a small side-view human rig (FigureDraw.h) draws hikers and the basketball player. New scenes, all calm without music and audio reactive while it plays (audio_reactive, on by default, fades in/out with fresh analysis): - hike_ridge_trail: golden-hour ridge walk; steps follow the tempo, sun pulses on beats, flowers glow with treble, birds pass on drops - hike_summit_night: hiker by a lit tent above a misty valley; lantern follows the bass, aurora the mids, drops send shooting stars - hike_cloud_shadows: switchback hill with hikers and sheep; cloud shadows drift faster with the energy, sheep hop on beats - basketball_court: dusk streetball; dribbles land on the beat, jump shots swish or rattle out, a drop sets the next shot on fire - soccer_pitch: floodlit match from above; passes on beats, keeper saves, goals ripple the net and flash the stands, a crowd wave runs round No text anywhere; static backgrounds are cached per size.
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basketball_court ▶ basketball_court.mp4 (full video) hike_cloud_shadows ▶ hike_cloud_shadows.mp4 (full video) hike_ridge_trail ▶ hike_ridge_trail.mp4 (full video) hike_summit_night ▶ hike_summit_night.mp4 (full video) soccer_pitch |
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New HobbyScenes plugin that collects hobby-themed ambient scenes. The category in the UI is "Hobbies".
Scenes
audio_reactive, on by default)hike_ridge_trailhike_summit_nighthike_cloud_shadowsbasketball_courtsoccer_pitchhorse_sunset_gallop,horse_misty_herd,horse_pegasus_skyt3/horse-scenes-plugin-and-preset(that commit is kept with its authorship); they look the same as beforeAudio reactivity uses a small
AudioPulsehelper. It fades in when fresh analysis arrives and fades out when it stops, so without the desktop app every scene stays a calm ambient scene. No scene shows text, and the static backgrounds are cached for each canvas size.Structure
scenes/Draw.h: the shared float-canvas rasteriser, split out of the horse codescenes/HorseDraw.h: horse gaits and silhouettescenes/FigureDraw.h: a new side-view human rig (walk cycle, poses) used for the hikers and the basketball playerscenes/HobbyScene.{h,cpp}: base class with the speed property, plusAudioHobbyScenewithaudio_reactiveandaudio_strengthVerification
ctest47/47 passing (includinghorse_gait_loop)scripts/render_scene_video.shusing the synthetic audio fixture and checked the frames (videos below)Videos
basketball_court
▶ basketball_court.mp4 (full video)
hike_cloud_shadows
▶ hike_cloud_shadows.mp4 (full video)
hike_ridge_trail
▶ hike_ridge_trail.mp4 (full video)
hike_summit_night
▶ hike_summit_night.mp4 (full video)
soccer_pitch
▶ soccer_pitch.mp4 (full video)