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๐Ÿง™โ€โ™‚๏ธ A personal (mostly reasonable) approach to building and maintaining complex user interfaces

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Interface Engineering

๐Ÿ‘‹ Introduction

This document is maintained by myself, Schalk Venter.

I am a product designer and software engineer based in Cape Town, South Africa. I've been designing, maintaining and leading teams that work on extremely interactive and highly stateful user-facing interfaces over the past decade.

๐ŸŽฏ Purpose

The purpose of this document is to be a living, evolving artefact, in which I codify and share some personal approaches and heuristics I've developed over my career.

It effectively outlines how I approach designing, extending and/or building user interfaces that have significant state and interaction complexity.

I generally find it tech stack and tooling agnostic.

๐Ÿง  Bias

It is important to note that this approach might not work that well for interfaces that have little complexity such as landing pages, marketing sites, or simple content pages.

I've found that the expectation of high levels of interactivity has a quality of its own, influencing the entire way in which I approach the projects. Given this, I don't know how well this would scale for simpler interfaces.

Artificial Intelligence

๐Ÿ”ฎ Future

TODO

๐Ÿค– Disclaimer

English is not my native language.

So I do rely on AI to help me fix grammar and weird sentence structures. However, this document (while I hope is helpful to others) is primarily intended for my own use and reflection.

This means that I try and keep as high level of signal-to-noise/intent as possible, which means that generative AI actually gets in the way, since it loves to add extra verbage and fluff.

Structure

I'm not particularly set on the structure that this document should adhere to, however it does seems that the following categories are emerging organically as I add to the document.

๐Ÿง  Process

How I go about making sense of and documenting the underlying concept that the interface actually represent.

When making value judgments about an interface, I generally find myself primarily concerned with whether the interface itself accurate represents the actual relationship and structure underneath it.

Granted, even the way of modelling the underlying relationships and structures can be flawed, so if the underlying model is incorrect, then the very measure you use to determine whether an interface is good/bad is calibrated incorrectly.

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๐Ÿง™โ€โ™‚๏ธ A personal (mostly reasonable) approach to building and maintaining complex user interfaces

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