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rwmt
Multiplayer
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RimWorld 1.7 runtime fixes
- #1000
#1000
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romangr
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rwmt/Multiplayer:dev
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RimWorld-mods-patches:codex/rimworld-1.7-runtime-fixes
RimWorld-mods-patches/Multiplayer:codex/rimworld-1.7-runtime-fixes
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RimWorld 1.7 runtime fixes
#1000
romangr
wants to merge 19 commits into
rwmt:dev
rwmt/Multiplayer:dev
from
RimWorld-mods-patches:codex/rimworld-1.7-runtime-fixes
RimWorld-mods-patches/Multiplayer:codex/rimworld-1.7-runtime-fixes
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Commits
Commits on Oct 19, 2026
Add experimental RimWorld 1.7 support
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Normalize line endings in RimWorld 1.7 port
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Commits on Oct 20, 2026
Avoid CoreCLR stack trace false desyncs
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Commits on Oct 25, 2026
Fix RimWorld 1.7 reload and runtime state
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Remove redundant RimWorld 1.7 build overrides
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Commits on Oct 26, 2026
Fix RimWorld 1.7 compatibility hashes and solution build
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Restore pawn bio hashing with Waylith compatibility comment
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Fix collection hashing and multiplayer reload state
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WIP: checkpoint RimWorld 1.6 and 1.7 compatibility changes
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Commits on Oct 27, 2026
Support RimWorld 1.6 and 1.7 with versioned builds
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Resolve reflection-only Unity dependencies on RimWorld 1.6
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Build versioned mod and server artifacts for pull requests
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Add local runtime test runner and centralize .NET SDK setup
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Remove workshop bundler and package supported versions in CI
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Share mod packaging across GitHub Actions workflows
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Commits on Oct 28, 2026
Target RimWorld 1.7 only and bundle legacy builds in CI
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Bundle all supported RimWorld versions through a CI matrix
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Give CI jobs and artifact steps descriptive names
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Separate fast context tracing from slow managed stack capture
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