Ignore volume of active fighters for fighterBayUsed - #2798
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Small logic change to ignore the volume of active fighter squads when calculating the volume of m3 used in the Fighters Bay.
In Eve the active squads are not in the Fighters Bay but in the Launch Tubes of the carrier or the supercarrier. When theory-crafting fits for those ships people have to take into consideration the fact that Pyfa store all the fighters in the Fighters Bay and manually do the math to calculate the amount of fighters the ships need to have under optimal condition. Removing active fighter squads from the volume used in the Fighters Bay let people easily simulate the action of moving fighters from the Fighters Bay to the Launch Tubes.