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pierreaubert/README.md

Engineering from first principles.

I build tools to understand sound, create native interfaces, and simulate the physical world.

Four open source projects

From audio DSP to physical simulation, these projects explore the space between mathematical models and practical tools. Native interfaces make the results accessible. Open source makes the work available to inspect, question, and extend.

Audio DSP GPUI FEM-BEM

SotF — audio waveforms
SotF: Audio Swiss Army Knife
Better sound, from playback to room correction. An audio player, measurement tools, automatic EQ, and a flexible collection of audio plugins.
Discover SotF ↗ · Source ↗ · Contribute ↗
gpui-toolkit — native interface wireframe
GPUI-toolkit: Build Native interfaces in Rust or Python
A toolkit for expressive native applications. Reusable UI components, design tokens, charting primitives, and tooling
Try the live demos ↗ · Source ↗ · Contribute ↗
Sonium — simulation mesh
Sonium: Multi-physics and simulation
Numerical tools for the physical world. Multi-physics FEM and BEM solvers, mesh generation, and shape and topology optimisation.
Explore Sonium ↗ · Source ↗ · Contribute ↗
Spinorama — measurement curves
Spinorama: Speaker Measurements
Understand loudspeakers through measurement. Browse, compare, and analyse speaker data to guide your exploration.
Explore the database ↗ · Source ↗ · Contribute ↗

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  1. gpui-toolkit gpui-toolkit Public

    A UI toolkit build to on top of Zed GPUI that also works on mobile platform and wasm. Python package on Pypi for easy prototyping.

    Rust 84 4

  2. sotf sotf Public

    The audio swiss-army knife: optimise the sound of your headphones and speakers, free and private.

    Rust 59 5

  3. spinorama spinorama Public

    A library to display and compare speakers and headphones measurements.

    HTML 165 16

  4. sonium sonium Public

    Multi-physics engine: shape and topology optimisation for various physics.

    Rust 1 1