I build tools to understand sound, create native interfaces, and simulate the physical world.
From audio DSP to physical simulation, these projects explore the space between mathematical models and practical tools. Native interfaces make the results accessible. Open source makes the work available to inspect, question, and extend.
![]() SotF: Audio Swiss Army Knife Better sound, from playback to room correction. An audio player, measurement tools, automatic EQ, and a flexible collection of audio plugins. Discover SotF ↗ · Source ↗ · Contribute ↗ |
![]() GPUI-toolkit: Build Native interfaces in Rust or Python A toolkit for expressive native applications. Reusable UI components, design tokens, charting primitives, and tooling Try the live demos ↗ · Source ↗ · Contribute ↗ |
![]() Sonium: Multi-physics and simulation Numerical tools for the physical world. Multi-physics FEM and BEM solvers, mesh generation, and shape and topology optimisation. Explore Sonium ↗ · Source ↗ · Contribute ↗ |
![]() Spinorama: Speaker Measurements Understand loudspeakers through measurement. Browse, compare, and analyse speaker data to guide your exploration. Explore the database ↗ · Source ↗ · Contribute ↗ |










