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kensac
maps
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Ignore implausible building heights and levels
CI
#16:
Commit
bb62e44
pushed by
kensac
33s
renderer-rewrite
renderer-rewrite
33s
View workflow file
Ignore implausible building heights and levels
CI
#15:
Commit
bb62e44
pushed by
kensac
27s
main
main
27s
View workflow file
Ignore implausible building heights and levels
Build and Push to GHCR
#7:
Commit
bb62e44
pushed by
kensac
1m 59s
main
main
1m 59s
View workflow file
Cut map build memory and time
CI
#14:
Commit
7648439
pushed by
kensac
38s
renderer-rewrite
renderer-rewrite
38s
View workflow file
Cut map build memory and time
Build and Push to GHCR
#6:
Commit
7648439
pushed by
kensac
2m 9s
main
main
2m 9s
View workflow file
Cut map build memory and time
CI
#13:
Commit
7648439
pushed by
kensac
1m 41s
main
main
1m 41s
View workflow file
Fix missing roofs on courtyard buildings; draw water over parks
CI
#12:
Commit
0f844e0
pushed by
kensac
29s
renderer-rewrite
renderer-rewrite
29s
View workflow file
Fix missing roofs on courtyard buildings; draw water over parks
CI
#11:
Commit
0f844e0
pushed by
kensac
30s
main
main
30s
View workflow file
Fix missing roofs on courtyard buildings; draw water over parks
Build and Push to GHCR
#5:
Commit
0f844e0
pushed by
kensac
1m 43s
main
main
1m 43s
View workflow file
Add map snapshots; lighter low-zoom tiles; versioned static renders
CI
#10:
Commit
17d84da
pushed by
kensac
24s
renderer-rewrite
renderer-rewrite
24s
View workflow file
Add map snapshots; lighter low-zoom tiles; versioned static renders
Build and Push to GHCR
#4:
Commit
17d84da
pushed by
kensac
3m 5s
main
main
3m 5s
View workflow file
Add map snapshots; lighter low-zoom tiles; versioned static renders
CI
#9:
Commit
17d84da
pushed by
kensac
27s
main
main
27s
View workflow file
Keep buildings at every distance; send flat roofs as prisms
CI
#8:
Commit
abd60f9
pushed by
kensac
25s
renderer-rewrite
renderer-rewrite
25s
View workflow file
Keep buildings at every distance; send flat roofs as prisms
CI
#7:
Commit
abd60f9
pushed by
kensac
49s
main
main
49s
View workflow file
Keep buildings at every distance; send flat roofs as prisms
Build and Push to GHCR
#3:
Commit
abd60f9
pushed by
kensac
2m 6s
main
main
2m 6s
View workflow file
Shrink geometry tiles 7x, fix night shading, add static.png
CI
#6:
Commit
fefbb5a
pushed by
kensac
38s
renderer-rewrite
renderer-rewrite
38s
View workflow file
Shrink geometry tiles 7x, fix night shading, add static.png
CI
#5:
Commit
fefbb5a
pushed by
kensac
34s
main
main
34s
View workflow file
Shrink geometry tiles 7x, fix night shading, add static.png
Build and Push to GHCR
#2:
Commit
fefbb5a
pushed by
kensac
1m 55s
main
main
1m 55s
View workflow file
Add public JSON API, OpenAPI docs and GHCR image workflow
CI
#4:
Commit
989a469
pushed by
kensac
47s
renderer-rewrite
renderer-rewrite
47s
View workflow file
Add public JSON API, OpenAPI docs and GHCR image workflow
Build and Push to GHCR
#1:
Commit
989a469
pushed by
kensac
2m 19s
main
main
2m 19s
View workflow file
Add public JSON API, OpenAPI docs and GHCR image workflow
CI
#3:
Commit
989a469
pushed by
kensac
38s
main
main
38s
View workflow file
Add WebGL client with geometry tiles and Material 3 UI
CI
#2:
Commit
7642ecb
pushed by
kensac
1m 14s
renderer-rewrite
renderer-rewrite
1m 14s
View workflow file
Add WebGL client with geometry tiles and Material 3 UI
CI
#1:
Commit
7642ecb
pushed by
kensac
48s
main
main
48s
View workflow file
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