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4 changes: 2 additions & 2 deletions docs/agent-orchestration.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,8 @@ A session launched from the desktop with the **Orchestrator** role gets the `can
| --- | --- |
| `list_providers` | The agent providers CanvasTTY can launch as subagents: `id` (the exact `spawn_agent.provider` value), `name`, `installed`/`available` (from the provider CLI registry resolved at startup or on a recheck), `signIn` (`ok`, `signed_out`, `expired` or `unknown`, from the last usage-limits read; it never starts a read and never reads credentials), `subagent` and `orchestrator` support, `model` (whether the CLI takes one, its format, and for OpenCode the models a cached `opencode models` listing reported: run in the background with a 5 s timeout, refreshed after 10 minutes, never awaited) and `efforts`, and plugin launch options (`launchOptions`, plus `launchOptionTools` such as an accounts plugin's `list_routes`). Fast: cached state only, no network calls. |
| `spawn_agent` | Launches a subagent (profile: see below). `provider` must be a `list_providers` id (the schema lists them); an unknown one is refused with `INVALID_REQUEST` naming `list_providers`. Optional `model` goes to the CLI's own `--model` for that run (OpenCode `provider/model`; Codex, Claude, Qwen, Kimi alias, Grok, OMP, Pi, Cursor; Hermes, MiniMax, Devin and Antigravity take none) and optional `effort` to its reasoning effort (Codex `-c model_reasoning_effort`, Claude `--effort`, Grok `--reasoning-effort`). Both are checked per provider, kept on restart and restore, and never written to the CLI's configuration. If the person names a model, the orchestrator passes it as `model`. An OpenCode model its own `opencode models` list does not contain is refused before launch with up to five closest listed ids (OpenCode would otherwise stop with only "Unexpected server error"); when that list cannot be read, the model is passed as given. A subagent that exits anyway reports the last lines of its screen as `exitLines` in `wait_for_agent`, `observe_agent` and `get_agent_result`. |
| `wait_for_agent` | `{ sessionId, timeoutSeconds ≤ 600 }` (default 55). Returns when the subagent is `idle` (after a prompt: only once a turn that started after the latest delivered prompt has ended, so the CLI's startup idle does not count), `needs_approval`, `done`/`failed` (exited), `quiet` (reports no status and its screen stopped changing), `closed`, or on `timeout`, with `status`, `exitCode`, `waitedMs` and the masked terminal tail (masked before it is cut). Only this orchestrator's own subagents; it stops at once when the call is canceled or the orchestrator disconnects. |
| `get_agent_result`, `observe_agent` | `get_agent_result`: `answer`, the final reply of the subagent's last turn as the agent itself reported it (Codex through its Stop hook, OpenCode through CanvasTTY's plugin reading the session's last assistant message at `session.idle`; at most 4,096 characters with the end kept, masked, in memory only and cleared when the next turn starts), plus `status`, the exit state and the masked terminal tail. Other providers have no `answer`: their tail is raw screen output. `observe_agent`: the current status and tail. |
| `wait_for_agent` | `{ sessionId, timeoutSeconds ≤ 600 }` (default 55). Returns when the subagent is `idle` (after a prompt: only once a turn that started after the latest delivered prompt has ended, so the CLI's startup idle does not count), `needs_approval`, `done`/`failed` (exited), `quiet` (reports no status and its screen stopped changing), `closed`, or on `timeout`, with `status`, `exitCode`, `waitedMs` and the end of the subagent's screen as masked plain text (as `get_agent_result`). Only this orchestrator's own subagents; it stops at once when the call is canceled or the orchestrator disconnects. |
| `get_agent_result`, `observe_agent` | `get_agent_result`: `answer`, the final reply of the subagent's last turn as the agent itself reported it (Codex through its Stop hook, OpenCode through CanvasTTY's plugin reading the session's last assistant message at `session.idle`; at most 4,096 characters with the end kept, masked, in memory only and cleared when the next turn starts), plus `status`, the exit state and the end of the subagent's screen as masked plain text (a headless terminal renders the redraws of a full-screen TUI such as OpenCode from the last 64 KiB of masked output, so no control sequences remain; `wait_for_agent` returns the same). Other providers have no `answer`: read that text. `observe_agent`: the current status and the end of the screen as the same plain text (at most `maxChars`). |
| `send_to_agent`, `cancel_agent`, `list_agents` | Follow-up prompts, disposing a subagent, listing this session's subagents. |

### Subagent profiles
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6 changes: 3 additions & 3 deletions native/canvastty-helper/catalog.json
Original file line number Diff line number Diff line change
Expand Up @@ -1077,7 +1077,7 @@
},
{
"name": "observe_agent",
"description": "Read the capped terminal tail and status of one of this session's subagents.",
"description": "Read the status of one of this session's subagents and the end of its screen as masked plain text (once its process exited, also exitLines).",
"inputSchema": {
"type": "object",
"properties": {
Expand All @@ -1100,7 +1100,7 @@
},
{
"name": "wait_for_agent",
"description": "Wait until one of this session's subagents stops working, instead of polling observe_agent or get_agent_result; nothing is sent to it while it waits. Returns reason \"idle\" (the turn that answers your latest prompt ended and it waits for input; an idle before that turn started does not count), \"needs_approval\" (its card shows a prompt only the person may answer; never answer it yourself), \"done\" or \"failed\" (its process exited), \"quiet\" (it reports no status or no turn start and its screen stopped changing, so judge from output), \"closed\" (its card was closed) or \"timeout\" after timeoutSeconds (default 55, at most 600), with status, exitCode, waitedMs, the masked terminal tail as output, and answer (the final reply of the turn that ended, for Codex and OpenCode subagents); when the subagent's process exited (for example at once, on a model its CLI does not know), exitLines holds the last lines of its screen as plain text, which say why. After a timeout, call it again. Then read get_agent_result.",
"description": "Wait until one of this session's subagents stops working, instead of polling observe_agent or get_agent_result; nothing is sent to it while it waits. Returns reason \"idle\" (the turn that answers your latest prompt ended and it waits for input; an idle before that turn started does not count), \"needs_approval\" (its card shows a prompt only the person may answer; never answer it yourself), \"done\" or \"failed\" (its process exited), \"quiet\" (it reports no status or no turn start and its screen stopped changing, so judge from output), \"closed\" (its card was closed) or \"timeout\" after timeoutSeconds (default 55, at most 600), with status, exitCode, waitedMs, the end of its screen as masked plain text as output, and answer (the final reply of the turn that ended, for Codex and OpenCode subagents); when the subagent's process exited (for example at once, on a model its CLI does not know), exitLines holds the last lines of its screen as plain text, which say why. After a timeout, call it again. Then read get_agent_result.",
"inputSchema": {
"type": "object",
"properties": {
Expand All @@ -1123,7 +1123,7 @@
},
{
"name": "get_agent_result",
"description": "Get one of this session's subagents' result: answer (its last turn's final reply as the agent reported it, for Codex and OpenCode subagents; truncated:true when only the end was kept), status (idle once its turn ended), the exit state (running | done | failed; an interactive CLI stays running after a task) and the masked terminal tail as output. Prefer answer; the terminal tail is raw screen output.",
"description": "Get one of this session's subagents' result: answer (its last turn's final reply as the agent reported it, for Codex and OpenCode subagents; truncated:true when only the end was kept), status (idle once its turn ended), the exit state (running | done | failed; an interactive CLI stays running after a task) and the end of its screen as masked plain text as output (what the terminal shows, without control sequences). Prefer answer.",
"inputSchema": {
"type": "object",
"properties": {
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6 changes: 3 additions & 3 deletions src/agent-browser/orchestration-catalog.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -79,19 +79,19 @@ export const ORCHESTRATION_TOOL_DEFINITIONS = Object.freeze([
),
tool(
"observe_agent",
"Read the capped terminal tail and status of one of this session's subagents.",
"Read the status of one of this session's subagents and the end of its screen as masked plain text (once its process exited, also exitLines).",
{ sessionId, maxChars: integer({ minimum: 256, maximum: 8_192 }) },
["sessionId"]
),
tool(
"wait_for_agent",
`Wait until one of this session's subagents stops working, instead of polling observe_agent or get_agent_result; nothing is sent to it while it waits. Returns reason "idle" (the turn that answers your latest prompt ended and it waits for input; an idle before that turn started does not count), "needs_approval" (its card shows a prompt only the person may answer; never answer it yourself), "done" or "failed" (its process exited), "quiet" (it reports no status or no turn start and its screen stopped changing, so judge from output), "closed" (its card was closed) or "timeout" after timeoutSeconds (default ${DEFAULT_AGENT_WAIT_SECONDS}, at most ${MAX_AGENT_WAIT_SECONDS}), with status, exitCode, waitedMs, the masked terminal tail as output, and answer (the final reply of the turn that ended, for Codex and OpenCode subagents); when the subagent's process exited (for example at once, on a model its CLI does not know), exitLines holds the last lines of its screen as plain text, which say why. After a timeout, call it again. Then read get_agent_result.`,
`Wait until one of this session's subagents stops working, instead of polling observe_agent or get_agent_result; nothing is sent to it while it waits. Returns reason "idle" (the turn that answers your latest prompt ended and it waits for input; an idle before that turn started does not count), "needs_approval" (its card shows a prompt only the person may answer; never answer it yourself), "done" or "failed" (its process exited), "quiet" (it reports no status or no turn start and its screen stopped changing, so judge from output), "closed" (its card was closed) or "timeout" after timeoutSeconds (default ${DEFAULT_AGENT_WAIT_SECONDS}, at most ${MAX_AGENT_WAIT_SECONDS}), with status, exitCode, waitedMs, the end of its screen as masked plain text as output, and answer (the final reply of the turn that ended, for Codex and OpenCode subagents); when the subagent's process exited (for example at once, on a model its CLI does not know), exitLines holds the last lines of its screen as plain text, which say why. After a timeout, call it again. Then read get_agent_result.`,
{ sessionId, timeoutSeconds: integer({ minimum: 1, maximum: MAX_AGENT_WAIT_SECONDS }) },
["sessionId"]
),
tool(
"get_agent_result",
"Get one of this session's subagents' result: answer (its last turn's final reply as the agent reported it, for Codex and OpenCode subagents; truncated:true when only the end was kept), status (idle once its turn ended), the exit state (running | done | failed; an interactive CLI stays running after a task) and the masked terminal tail as output. Prefer answer; the terminal tail is raw screen output.",
"Get one of this session's subagents' result: answer (its last turn's final reply as the agent reported it, for Codex and OpenCode subagents; truncated:true when only the end was kept), status (idle once its turn ended), the exit state (running | done | failed; an interactive CLI stays running after a task) and the end of its screen as masked plain text as output (what the terminal shows, without control sequences). Prefer answer.",
{ sessionId },
["sessionId"]
),
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