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fix: read scripting backend on dedicated server builds - #2882
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bitsandfoxes merged 4 commits intoOct 14, 2026
Merged
bitsandfoxes merged 4 commits into
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bitsandfoxes
merged commit Oct 14, 2026
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fix/mono-linker-http-config
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Follow up of #2858 where a gap surfaced between server and player builds.
The build report says
platformGroup == Standalonefor both a player build and a server builds.NamedBuildTarget.FromBuildTargetGroup(Standalone)always returnsStandalone, so the code read the player's scripting backend even when building the server. The only way to tell the two apart is thesubtarget, whichreport.summary.GetSubtarget<StandaloneBuildSubtarget>()returns. The newNamedBuildTargets.Fromhelper is just that rule:Standalone group + Server subtarget → NamedBuildTarget.Server; anything else → FromBuildTargetGroup(group).