I build systems — software, simulations, and games — that stay understandable and useful even when the rules get messy.
My career started when I was talent-scouted out of a CS program by a land resource management firm, where I spent twenty years building production software for the timber industry until my department was laid off. The most significant thing I worked on was a long-range ecological simulation engine: a system that modeled tree growth, harvesting, and replanting cycles across millions of acres of real land, projecting outcomes in five- and ten-year increments over a hundred-year horizon. It was rigorous, domain-specific, and commercially significant enough that a subsequent team rebuilt and now sells it as a SaaS product.
That work gave me a deep foundation in statistical modeling, spatial analysis, relational databases, and the particular discipline of writing software that people depend on.
The platforms and tools may change, but the core problem doesn’t: building software for real users, under constraints that actually matter. That kind of work changes how you approach problems — you stop guessing and start accounting for consequences.
I've stayed current through contract work, independent projects, and formal study. I spent nine months at a game studio, where I trained in Unity and contributed to a tactical RPG in development before the studio closed. I've been making and sharing games of my own design since 2020. I balance my project work with household management and caregiving.
I'm currently completing an Intermediate Data Analytics certification program, picking up tools like R, Tableau, Power BI, and modern SQL to complement the kind of work I’ve been doing for years.
I’m most interested in systems design — working out rules, models, and emergent behavior, then turning them into something people actually use. That could mean game systems, simulation tools, data pipelines, or something altogether new to me yet still adjacent.
I'm open to software development and data roles where deep experience and careful thinking are assets. I work well independently and value environments where thoughtful problem-solving and clear decision-making are important.
I'm not looking for a stepping stone. I'm looking for work worth doing.
- Languages: C#, Python, SQL, Visual FoxPro
- Platforms & Tools: Unity 2D, ESRI MapObjects, GitHub, QGIS
- Domains: Ecological simulation, GIS, inventory systems, statistical modeling, game design
- Practices: Technical documentation, systems design, data analysis, independent research
- I've designed several tabletop games since 2020, when pandemic lockdown sent me looking for ways to entertain my family with whatever components we had around the house. Many of my early designs developed independently of any formal game design study. Rules documentation here: games portfolio
- I'm a collaborator as well as an independent worker. My simulation work was built in close partnership with a Registered Professional Forester — I implemented the math; he validated the domain. That kind of working relationship suits me.
- Language has been a lifelong interest. I grew up moving between Hawaiian and Spanish as ambient second languages, studied Japanese formally, and have been constructing original languages for a fantasy world I'm building.
- I care about clean code, expressive APIs, and simple interfaces for complicated tasks.