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fix quad renderer registration for modular ship - #98

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filipppavlov merged 3 commits into
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fix-quad-renderer-registration
Sep 30, 2026
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filipppavlov merged 3 commits into
mainfrom
fix-quad-renderer-registration

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https://fenriscreations.atlassian.net/browse/PLAT-12148

Fixed the issue: When parts for the modular ship are added after the object has already been appended to the scene, then quads are missing.

@ccp-intern ccp-intern changed the title fix quad renderer registration fix quad renderer registration for modular ship Sep 24, 2026
CCPNobody
CCPNobody previously approved these changes Sep 29, 2026
@CCPNobody
CCPNobody self-requested a review September 29, 2026 12:42
Comment thread trinity/Eve/SpaceObject/Children/EveModularObjectModifier.cpp Outdated
Comment thread trinity/Eve/SpaceObject/Children/EveModularObjectModifier.cpp Outdated
@filipppavlov
filipppavlov merged commit bba05bc into main Sep 30, 2026
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@filipppavlov
filipppavlov deleted the fix-quad-renderer-registration branch September 30, 2026 13:49
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3 participants