Skip to content

physics tweaks - #1826

Open
Azaezel wants to merge 2 commits into
TorqueGameEngines:developmentfrom
Azaezel:alpha41/phystweaks
Open

Azaezel wants to merge 2 commits into
TorqueGameEngines:developmentfrom
Azaezel:alpha41/phystweaks

Conversation

@Azaezel

@Azaezel Azaezel commented Oct 17, 2026

Copy link
Copy Markdown
Contributor

add preIntegrateForces - hat tip atomic walrus: https://torque3d.org/forums/topic/10685-rigid-physics-general-discussion/#findComment-34584

pad integration based on velocity to mitigate punchthrough, and default it to 4 since that seems the most general stable/perf accroding to most folks actual useages

ditch overagressive network filtering based on atrest. it was leading to client desync

add preIntegrateForces - hat tip atomic walrus: https://torque3d.org/forums/topic/10685-rigid-physics-general-discussion/#findComment-34584

pad integration based on velocity to mitigate punchthrough, and default it to 4 since that seems the most general stable/perf accroding to most folks actual useages

ditch overagressive network filtering based on atrest. it was leading to client desync

This branch has not been deployed

No deployments
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant