Repository navigation
Fix Breakout - #53
Fix Breakout#53
Conversation
📝 WalkthroughWalkthroughThe game area now registers a deletion callback. The callback clears the game timer, disables default-group editing when available, and clears widget pointers. Priority: ⬇️ Low Merge Risk: 🔵 Low · up to If another window enters edit mode before the game area is deleted, its editing state could be disabled. The window-manager ordering remains unverified, so this is a bounded concern for the app's controls rather than a confirmed exit failure. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 3 functions across 2 files. (1 skipped: 1 unsupported.)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
There was a problem hiding this comment.
Actionable comments posted: 1
ℹ️ Review info
⚙️ Run configuration
- Configuration used: Organization UI
- Review profile: CHILL
- Plan: Advanced
- Run ID:
e279d212-5401-49a9-a0f8-072ef306daf6
📒 Files selected for processing (3)
Apps/Breakout/main/Source/Breakout.cppApps/Breakout/main/Source/Breakout.hApps/Breakout/manifest.properties
Included review availability: This review used your included allowance. Your plan provides up to 1 included review per hour; 0 remain after this review.
Fix crash on exit because LVGL timer/animation would still be active while apps broken down.
Summary by CodeRabbit