The documentation website for Kionjo, a Unity editor tool for making game trailers (VR first, flat games too). Served by GitHub Pages at https://seedexr.github.io/kionjo-docs/.
Plain static HTML: one shared style.css, no framework, no build step. .nojekyll tells GitHub
Pages to serve the files as they are.
| Page | What it holds |
|---|---|
index.html |
What Kionjo is, install, requirements, the "I want to..." grid, contact |
guide.html |
Getting started, step by step |
goals.html |
One section per goal |
reference.html |
Every part of the window, components, output folders, extension points |
troubleshooting.html |
Common failures and their fixes |
The Kionjo editor's Help links point at anchors in these pages (for example
reference.html#shoot-tab). Keep the section ids stable when you edit.
Each screenshot slot loads a file from img/ (for example img/shoot-tab.png). Until the file
exists, the page shows a neutral placeholder box with the caption. Drop the PNG in img/ with
the same name and it appears.
From this folder:
python -m http.server 8000
Then open http://localhost:8000/. Opening index.html straight from disk also works.
Plain, direct sentences in second person. No em-dashes or en-dashes.
The docs describe Kionjo, which is MIT licensed. See the Kionjo repository.