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EscapeVulkan

Screenshot from the game

About

EscapeVulkan is an infinity runner game where the player is flying in a spaceship through a tunnel. The longer the spaceship flys without touching the wall the higher the score will be. It was developed as a project for the university. It compiles and runs on Linux (if all dependencies are installed). You are welcome to try it on Windows and tell me 🙂

Features

  • physically based lighting utilizing ReSTIR DI for high quality lighting (currently only the fireflies and the spaceship headlights are light source; however, using all emissive meshes is planned :)
  • reinforcement learning agent (currently based on REINFORCE, which is a rather simple algorithm, so it is really hard to teach the agent anything useful)
  • procedurally generated tunnel based on Bézier curves with procedural textures (precomputed as the underlying noise is quite expensive to evaluate)
  • jet engine fire based on particles
  • deferred rendering to prevent unnecessary ray queries

Dependencies

external

  • glm
  • SDL2
  • Vulkan
  • spdlog
  • Boost
  • Torch
  • glslc (shaderc)

included

  • Dear ImGui
  • ImPlot
  • VulkanMemoryAllocator
  • tinygltf

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