Raster is a game engine. It runs game code, loads assets, and draws to a screen; it does not handle credentials, network traffic or user accounts. The realistic risk is a malformed asset — a crafted scene file, sprite or tilemap — crashing a game or worse.
Report a vulnerability privately through GitHub's advisory form, not as a public issue.
Include what you did, what happened, and the version or commit. A reproducer helps more than anything else.
This is a solo project: expect a reply within a week, and a fix when one is possible. There is no bounty programme.
In scope — anything where loading an asset or a scene file lets an attacker crash the engine, corrupt memory, read files outside the project directory, or execute code.
Out of scope — a game deliberately written to do something harmful. The engine runs the code it is given, the same way a compiler compiles what it is handed.
Only the latest commit on main. There are no releases yet, and no backports
until there are.