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fix(config): Bridge still starts when it can't save the downloaded game list - #119
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…me list A failed save of the fetched game catalog no longer aborts startup. The catalog is still used for this run and written with the next settings change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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-OpenMouse-Project#119) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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At startup Bridge fetches the game catalog and, when it changed, saves it to config.json. That save used
?, so if config.json couldn't be written (read-only file, full disk, a sync tool holding a lock),load_with_catalogfailed and Bridge didn't start at all, even though it had a perfectly good catalog in memory.What changed:
apply_fetched_catalog(normalizes the games, saves only when they changed). The "catalog unavailable" log moved intolog_catalog_unavailable. Same messages as before.Tested:
a_catalog_that_cannot_be_saved_is_still_used(save forced to fail, catalog still applied) andan_unchanged_catalog_is_not_saved_again(same games in another order and case write nothing; a new game is saved).cargo fmt --check,cargo test --locked, and clippy with-D warningsfor Linux and x86_64-pc-windows-gnu all pass.🤖 Generated with Claude Code