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ThreadSchedule

Tests Runtime Tests Documentation License

ThreadSchedule is a C++17 library for creating, configuring, scheduling, and observing threads on Linux and Windows. It is header-only by default. C++20 consumers additionally get threadschedule::jthread when the standard library provides std::jthread.

The v3 core deliberately stays small and uses lowercase, standard-style names. Operations whose normal failure mode should not require exceptions return threadschedule::expected<T, std::error_code>.

Requirements

  • CMake 3.14 or newer
  • C++17 or newer
  • Linux with GCC/libstdc++, or Windows with MinGW-w64/GCC or MSVC

The tested compiler versions are the compatibility contract. See Compatibility for the current matrix.

GCC 14 ThreadSanitizer limitation

GCC 14's ThreadSanitizer can incorrectly report unlock of an unlocked mutex (or by a wrong thread) when a pool uses shutdown_for(...). libstdc++ acquires the timed mutex through pthread_mutex_clocklock, which GCC 14's TSan does not fully intercept, but it does observe the later unlock. This is a sanitizer false positive rather than an unmatched unlock in ThreadSchedule. The sanitizer CI therefore uses GCC 16, where the same tests pass cleanly.

Install

The recommended source integration uses CMake FetchContent:

include(FetchContent)
FetchContent_Declare(
    ThreadSchedule
    GIT_REPOSITORY https://github.com/Katze719/ThreadSchedule.git
    GIT_TAG v3.0.0
)
FetchContent_MakeAvailable(ThreadSchedule)

target_link_libraries(my_app PRIVATE ThreadSchedule::ThreadSchedule)

An existing checkout can be added directly:

add_subdirectory(path/to/ThreadSchedule)
target_link_libraries(my_app PRIVATE ThreadSchedule::ThreadSchedule)

To install and consume the CMake package:

cmake -S . -B build -DTHREADSCHEDULE_INSTALL=ON
cmake --build build
cmake --install build --prefix /your/prefix
find_package(ThreadSchedule 3 CONFIG REQUIRED)
target_link_libraries(my_app PRIVATE ThreadSchedule::ThreadSchedule)

Conan 2 consumers can build a local package directly from the release source:

conan profile detect
conan create . --build=missing

Windows Vista compatibility mode is available when older platform targeting is required. It reduces Windows feature usage to avoid Win7+ only paths. This mode is currently not tested on real Vista hardware and may be unstable. Validation is limited because no active Vista test machine is available.

cmake -S . -B build -DTHREADSCHEDULE_WINDOWS_VISTA_COMPAT=ON
conan create . -o '&:windows_vista_compat=True' --build=missing

The recipe is tested in CI. Its standard shared=True option packages the optional ThreadSchedule::Runtime; header-only mode remains the default.

Start in five minutes

#include <threadschedule/threadschedule.hpp>

#include <iostream>

int main()
{
    threadschedule::thread_pool pool(threadschedule::worker_count{2});
    auto answer = pool.submit([] { return 42; });
    if (!answer) {
        std::cerr << answer.error().message() << '\n';
        return 1;
    }

    std::cout << answer->get() << '\n';
}

The complete getting-started project includes its own CMakeLists.txt and is tested against a freshly installed package.

Choose the right type

Need Start with
Own one thread thread
Run short-lived work where thread startup cost matters std::thread
Configure or query an existing thread without taking ownership thread_view
Own one cooperatively cancellable C++20 thread jthread
Configure the calling thread this_thread
Submit general-purpose work thread_pool
Run delayed or periodic work scheduled_pool
Discover and control registered threads thread_registry
Find unregistered Linux threads by OS name advanced::thread_by_name_view
Select a specialized pool or native control advanced::*

Include <threadschedule/threadschedule.hpp> for the complete core. Include <threadschedule/advanced.hpp> only when the workload requires native or specialized choices.

For small consumers, each core contract is independently includable. For example, a single managed thread needs only:

#include <threadschedule/thread.hpp>
#include <threadschedule/thread_config.hpp>

Pools can use <threadschedule/thread_pool.hpp> or <threadschedule/scheduled_pool.hpp> directly; registry-only code can use <threadschedule/thread_registry.hpp>. The focused headers avoid making an application opt into unrelated APIs, while threadschedule.hpp remains the convenient complete core umbrella.

Results, exceptions, and lifetime

ThreadSchedule keeps failure channels explicit:

Operation Failure channel
Direct construction May throw std::system_error, like standard types
create(...) Returns expected<T, std::error_code>
Configuration and shutdown Return expected<void, std::error_code>
thread_pool::submit(...) Submission error in expected; task exception in the future
thread_pool::post(...) Submission error in expected; task exception via the configured error callback
Explicit *_or_throw operation Throws std::system_error on failure

Always inspect an expected before dereferencing it. A task submitted with post() has no future; call set_error_callback(...) on the pool config if its exceptions must be observed.

threadschedule::thread owns a std::thread but deliberately joins a joinable thread on destruction. Destruction and move assignment can therefore block. Call join(), detach(), or release() explicitly when that timing matters.

Threads and configuration

Direct construction is the ordinary path:

threadschedule::thread worker([] { do_work(); });
if (auto joined = worker.join(); !joined)
    report(joined.error());

Use create(...) when initial configuration failures should be returned as an error value:

threadschedule::thread_config config;
config.set_name("metrics").set_scheduling(threadschedule::schedule::background());

auto worker = threadschedule::thread::create(config, [] {
    collect_metrics();
});
if (!worker) {
    report(worker.error());
} else if (auto joined = worker->join(); !joined) {
    report(joined.error());
}

Affinity uses logical CPU indices and is intentionally absent from this first configured example: containers and restricted CPU sets may not make CPU 0 available. Query the deployment environment before pinning a thread.

Code running inside any thread can configure itself without wrapping or registering the thread first:

auto allowed = threadschedule::this_thread::get_affinity();
if (!allowed) {
    report(allowed.error());
} else {
    threadschedule::thread_affinity pinned({ allowed->cpus().front() });
    if (auto result = threadschedule::this_thread::set_affinity(pinned);
        !result)
        report(result.error());
}

if (auto result = threadschedule::this_thread::set_priority(
        threadschedule::priority_level::low);
    !result)
    report(result.error());

this_thread also provides configure, set_nice, get_priority, set_name, and get_name. Affinity readback reports the logical CPU indices the process is actually allowed to use, which is safer than assuming CPU 0 is available.

Under C++20, jthread mirrors standard callable forwarding and stop-token injection:

#if defined(__cpp_lib_jthread) && __cpp_lib_jthread >= 201911L
threadschedule::jthread worker([](std::stop_token stop) {
    while (!stop.stop_requested())
        do_work();
});
(void)worker.request_stop();
#endif

See the compile-tested jthread example.

Short-lived threads and startup cost

Starting a threadschedule::thread adds bookkeeping and synchronization compared with constructing std::thread directly, even without a thread_config. For short-lived threads where startup cost matters, prefer std::thread. When you need to configure or query it, use a non-owning threadschedule::thread_view:

#include <threadschedule/thread_view.hpp>

#include <future>
#include <iostream>
#include <thread>

namespace ts = threadschedule;

int
main()
{
  std::promise<void> start;
  auto ready = start.get_future();
  int answer = 0;

  std::thread worker(
      [&]
        {
          ready.wait(); // Keep the thread alive until configuration is complete.
          answer = 42;  // Short-lived work.
        });

  ts::thread_view view(worker);
  auto named = view.set_name("short-worker");

  // Release and join even if naming failed; the work can still run.
  start.set_value();
  worker.join();

  if (!named)
    {
      std::cerr << "Could not name the thread: " << named.error().message() << '\n';
      return 1;
    }
  std::cout << "answer: " << answer << '\n';
}

The view never owns, joins, or keeps the thread alive. Keep the referenced std::thread object valid and prevent the worker from exiting while applying configuration. The example's future provides that synchronization and ensures naming is attempted before the short work starts; it also adds overhead of its own. Without configuration, omit the view and the start gate. This pattern is not a guarantee that configuration plus synchronization will be faster than threadschedule::thread for every workload.

On Linux, a view over an external std::thread cannot recover its kernel TID, so nice and portable priority controls report operation_not_supported. Use threadschedule::this_thread inside the worker for those settings.

See the compile-tested short-lived thread example.

If you control the worker's callable, configure the calling thread directly with ts::this_thread before doing the work. This also works inside a plain std::thread, including portable priority control on Linux, and needs no external start gate:

#include <threadschedule/this_thread.hpp>

#include <iostream>
#include <system_error>
#include <thread>

namespace ts = threadschedule;

int
main()
{
  std::error_code configuration_error;
  int answer = 0;

  std::thread worker(
      [&]
        {
          if (auto configured = ts::this_thread::set_priority(ts::priority_level::low); !configured)
            {
              configuration_error = configured.error();
              return;
            }
          answer = 42; // Short-lived work, after successful configuration.
        });

  worker.join();

  if (configuration_error)
    {
      std::cerr << "Could not configure the thread: " << configuration_error.message() << '\n';
      return 1;
    }
  std::cout << "answer: " << answer << '\n';
}

join() synchronizes access to the result and configuration error. If the OS rejects the priority setting, the worker skips the work and the caller reports the error after joining. See the compile-tested this_thread example.

Measured thread costs

The following local measurements compare direct construction and create() with std::thread, both without configuration and with the name ts-bench. The factory measurement includes checking the result and moving the thread into an empty owner. The configured standard thread names itself through this_thread before starting its work.

Measured on 2026-09-29T19:05:19Z: AMD Ryzen 5 5600X 6-Core Processor, Linux 7.2.7-200.fc44.x86_64 x86_64. Compiler: GCC 16.2.1 20260819 (Red Hat 16.2.1-2); standard library: libstdc++ 20260819; Language: C++17; build: Release. CMake compiler flags: -O3 -DNDEBUG.

200 warmup rounds, 2,000 startup samples and 30 running-work samples per variant; 4,194,304 iterations per work sample. Allocations: 200 warmup rounds and 2,000 measured cycles per variant.

Each timing cell is median / p95; parentheses show the median ratio to the std::thread baseline with the same configuration. Startup times are in µs.

Without configuration

Variant Creation µs First user code µs Ready after configuration µs Create + join µs
std::thread 13.114 / 19.576 (1.00×) 16.210 / 24.436 (1.00×) 16.270 / 24.526 (1.00×) 23.023 / 35.897 (1.00×)
ts::thread 20.839 / 31.950 (1.59×) 17.353 / 27.161 (1.07×) 17.403 / 27.261 (1.07×) 21.090 / 37.871 (0.92×)
ts::thread::create 20.193 / 31.459 (1.54×) 16.721 / 26.530 (1.03×) 16.762 / 26.570 (1.03×) 20.398 / 37.260 (0.89×)

With name configuration (ts-bench)

Variant Creation µs First user code µs Ready after configuration µs Create + join µs
std::thread + this_thread::set_name 13.184 / 20.228 (1.00×) 16.291 / 24.646 (1.00×) 17.738 / 26.720 (1.00×) 24.516 / 37.851 (1.00×)
ts::thread(config) 34.240 / 52.198 (2.60×) 37.776 / 57.488 (2.32×) 37.836 / 57.538 (2.13×) 45.200 / 70.432 (1.84×)
ts::thread::create(config) 34.139 / 52.379 (2.59×) 37.681 / 57.618 (2.31×) 37.760 / 57.678 (2.13×) 45.114 / 70.903 (1.84×)

Work inside an already running thread

Variant Name configured ns/iteration: median / p95 (ratio)
std::thread no 2.273 / 2.374 (1.00×)
ts::thread no 2.262 / 2.312 (1.00×)
ts::thread::create no 2.263 / 2.323 (1.00×)
std::thread + this_thread::set_name yes 2.274 / 2.342 (1.00×)
ts::thread(config) yes 2.270 / 2.331 (1.00×)
ts::thread::create(config) yes 2.261 / 2.340 (0.99×)

Object storage (bytes; excludes dynamic allocations and OS thread stacks)

Type sizeof alignof
std::thread 8 8
ts::thread 24 8
ts::thread_view 24 8
ts::result<ts::thread> 32 8

C++ heap allocations per complete create/join cycle

Variant Name configured Allocation count: median / p95 (ratio) Requested bytes: median / p95 (ratio)
std::thread no 1.000 / 1.000 (1.00×) 16.000 / 16.000 (1.00×)
ts::thread no 2.000 / 2.000 (2.00×) 152.000 / 152.000 (9.50×)
ts::thread::create no 2.000 / 2.000 (2.00×) 152.000 / 152.000 (9.50×)
std::thread + this_thread::set_name yes 1.000 / 1.000 (1.00×) 16.000 / 16.000 (1.00×)
ts::thread(config) yes 3.000 / 3.000 (3.00×) 288.000 / 288.000 (18.00×)
ts::thread::create(config) yes 3.000 / 3.000 (3.00×) 288.000 / 288.000 (18.00×)

Callable entry and constructor return can occur in either order; the startup columns are independent elapsed times from the same start point. For the named std::thread, first user code precedes ts::this_thread::set_name(); readiness follows successful configuration. Factory creation includes its success check and the move into an empty thread object.

Running work excludes startup, configuration and join. Small differences may reflect measurement noise; these numbers describe this system and this integer-arithmetic workload, not a general speed guarantee. Allocation instrumentation counts C++ new requests in a separate executable; it excludes OS thread stacks and allocations made directly by the OS or C library. Requested bytes are cumulative, not peak or retained memory. No Windows results are inferred from this run.

The implementation does not perform repeated wrapper operations inside user code. Its additional startup state remains allocated while the callable runs; the allocation table measures cumulative requested bytes rather than retained memory.

See the benchmark instructions to reproduce the measurements and the recorded results.

cmake -S . -B build-thread-bench -G Ninja \
  -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_STANDARD=17 \
  -DTHREADSCHEDULE_BUILD_BENCHMARKS=ON
cmake --build build-thread-bench --target run_thread_benchmarks

Thread pools

threadschedule::thread_pool_config config;
threadschedule::thread_config workers;
workers.set_name("worker");
config.set_worker_count(threadschedule::worker_count{4})
    .set_worker_config(std::move(workers))
    .set_error_callback([](threadschedule::task_error const& error) {
        log(error.what());
    });

threadschedule::thread_pool pool(std::move(config));
auto answer = pool.submit([] { return calculate(); });
if (!answer)
    report(answer.error());
else
    use(answer->get());

Task exceptions from submit() remain attached to the returned future and are rethrown by get(). Direct pool construction can throw when worker creation or configuration fails; thread_pool::create(...) offers the error-value path.

Scheduling

Portable intent factories cover ordinary use:

auto background = threadschedule::schedule::background();
auto interactive = threadschedule::schedule::interactive();
auto low_latency = threadschedule::schedule::low_latency();
auto lower_priority = threadschedule::schedule::priority(
    threadschedule::priority_level::low);
auto exact_nice = threadschedule::schedule::nice(
    threadschedule::nice_value{10});
auto realtime = threadschedule::schedule::realtime_fifo(
    threadschedule::realtime_priority{80});

The five priority_level values are the simplest cross-platform choice. Negative nice values and realtime policies normally require elevated privileges on Linux. Native scheduling remains available through threadschedule::advanced.

Advanced usage

#include <threadschedule/advanced.hpp>

threadschedule::advanced::work_stealing_pool pool(
    threadschedule::worker_count{8});
auto future = pool.submit(expensive_work);
if (!future)
    report(future.error());
else
    use(future->get());

On Linux, an unregistered process thread can also be found by its exact kernel-visible name. A singular lookup rejects duplicate names; use find_all() when duplicates are intentional:

auto worker = threadschedule::advanced::thread_by_name_view::create("io-worker");
if (!worker)
    report(worker.error());
else if (auto lowered = worker->set_priority(
             threadschedule::priority_level::low);
         !lowered)
    report(lowered.error());

The view remembers the Linux TID and its start-time generation, so exited or recycled targets report no_such_process. This native lookup cannot fully close the race between the last identity check and a TID-based syscall; use thread_registry when target lifetime must be coupled to control operations.

The advanced namespace is public and follows semantic versioning. See Advanced APIs for native controls, profiles, topology, future combinators, task groups, chaos testing, and lower-level error handling.

Optional shared registry runtime

Header-only mode owns one registry per linked image. Applications that need one registry shared by an executable and compatible DSOs can link the optional C++ runtime:

set(THREADSCHEDULE_RUNTIME ON)
add_subdirectory(ThreadSchedule)
target_link_libraries(my_app PRIVATE ThreadSchedule::Runtime)

This is a same-toolchain C++ ABI, not a portable plugin ABI. Do not mix GCC, MinGW, and MSVC artifacts.

Documentation

License

ThreadSchedule is available under the MIT License.

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A modern C++ library for advanced thread management on Linux and Windows.

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