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fix(engine): prioritize direct parent match over ancestor fallback - #246
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When two candidate pairs compete, a candidate with zero direct parent similarity could fall back to an enclosing construct like an outer loop. If that outer loop had high similarity, taking half of it could outscore a candidate with genuine direct parent similarity, stealing the match. - engine: track isFallback on scoredPair and rank direct parent matches ahead of ancestor fallbacks in slices.SortStableFunc - tests: add TestTopDown_DirectParentPrecedenceOverFallback covering direct parent priority over outer construct fallbacks
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Problem
TopDownranks candidate matches, any candidate with zero direct parent similarity falls back to an outer construct like a loop or function and takes half of its score.What Changed
isFallbackon candidate pairs ininternal/engine/top-down.go, and only set it when the fallback construct actually matches.slices.SortStableFunc, make sure a candidate with a real direct parent match (dice > 0) always beats a fallback candidate before comparing raw Dice scores.TestTopDown_DirectParentPrecedenceOverFallbackininternal/engine/topdown_test.goto test that direct parent matches win over high-scoring outer loops.