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Native Android (Kotlin) mobile port of Jele Runner 3D — prototype.

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Jele Runner — 3D Mobile Prototype

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A small, offline 3D runner prototype built with native Android (Kotlin + OpenGL ES). Play as Jele, collect coins, buy skins, avoid obstacles — all offline and saved locally.

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License: MIT

Quick links: https://guarddog98.github.io/jele-runner-android/

📥 Download

Download latest APK

Highlights

  • Native Android (Kotlin) with OpenGL ES 2.0 renderer
  • Virtual on-screen controls (Left / Jump / Right)
  • Coin collection, obstacles, distance scoring
  • Skin shop (coins) and local save (SharedPreferences)
  • Audio (jeje sound) + vibration feedback
  • Start / Game Over overlays and restart

Screenshots / Demo

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Controls

  • Left / Right (on-screen buttons) — change lane
  • Jump (on-screen button) — jump over obstacles

How to run (Android Studio)

  1. Clone the repo:

    git clone https://github.com/GuardDog98/jele-runner-android.git cd jele-runner-android

  2. Open with Android Studio. Wait for Gradle sync to finish.

  3. Run on an Android device or emulator with API >= 29 (Android 10).

Build APK (locally)

  • From Android Studio: Build → Build Bundle(s) / APK(s) → Build APK(s).
  • Or from command line (with JDK 17 and Android SDK):

Contributing

See CONTRIBUTING.md for contribution guidelines.

License

This project is licensed under the MIT License — see the LICENSE file for details.

Thanks

If you like this small project, please give it a star ⭐ on GitHub — it really helps. If you want, I can also prepare a short demo GIF or a Release with APK attached.

About

Native Android (Kotlin) mobile port of Jele Runner 3D — prototype.

Resources

Contributing

Stars

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0 watching

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