The Gilded Library is a 3D RPG Focused Game Engine that adheres to a philosophy of "Eating its own Cooking", or in layman terms, the engine is COMPLETELY modular.
The architecture of the engine is designed to fuse the Data Oriented approach of the Gamebryo/Creation Engine used by Bethesda for their Elder Scrolls and Fallout series of games, as well as the Object Oriented structure of game engines such as Godot/Unity/Unreal.
As of September 21, 2026 - The Record Layer is essentially done, the Core Engine Phase is being moved on to.
The current road-map:
- Record Layer (COMPLETED)
* Core Record Hierarchy
* Default RPG Centric Records
The Record Layer is officially done. More data will probably be added to specific records in the future as development moves forward.
- Core Engine (IN-PROGRESS)
* Asset Manager
* Input System
* Rendering Pipeline (OpenGL First, Vulkan afterwards)
* Audio System (OpenAL)
* Physics System (Jolt)
- Game play + Server
* Scene Graph
* Script System
* World System
* Camera System
* NPC/AI System
* Dialogue System
* Save System
* Server - Headless Gameloop + Netty Networking
- Editor
* Record Editor
* Scene Viewport
* Model Viewer
* Blender Mesh Export Pipeline
- Launcher
* Launcher Design