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game.AddParticle is being called on all pcf files which eats VRAM #1465
Loading all PCF files preloads also all textures from them into VRAM. This is not a problem on windows as it just swaps them out but on linux the vram swap is not functional so it takes a lot of vram for no reason.
There is a VERY early experiment in #1464 to mitigate this.
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Python1320 commentedon Jul 27, 2026
It seems we can maybe also get rid of serverside precaching with CreateParticleSystemNoEntity ( Facepunch/garrysmod-requests#3308 (comment) )
Earu commentedon Oct 22, 2026
#1478