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4 changes: 3 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,9 @@ project(STANK
add_executable(stank src/client.cpp
src/client/ClientNetwork.h
src/common/Constants.h
src/client/ClientNetwork.cpp)
src/client/ClientNetwork.cpp
src/client/Player.h
src/client/Player.cpp)

find_package(gf 1.2.0 REQUIRED COMPONENTS graphics net)

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41 changes: 40 additions & 1 deletion src/client.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,39 +13,78 @@
#include "common/Constants.h"

#include "client/ClientNetwork.h"
#include "client/Player.h"

int main() {
std::cout << "Hello, World Client!" << std::endl;

ClientNetwork networking;
networking.start();

Player player;

gf::Window window("Example", { 640, 480 });
gf::RenderWindow renderer(window);
renderer.clear(gf::Color::White);

gf::Texture texture("sprite/PNG/default/barrelRed_side.png");
gf::Sprite sprite(texture);

gf::Font font("DroidSans.ttf");

gf::Text text("Hello gf!", font, 50);
text.setColor(gf::Color4f(0.0f,0.0f,0.0f,1.0f));
text.setPosition({ 100, 100 });
sprite.setPosition({ player.x, player.y });

gf::Clock clock;

while (window.isOpen()) {
// Process events
float dt = clock.restart().asSeconds();
gf::Event event;
while (window.pollEvent(event)) {
switch (event.type) {
case gf::EventType::Closed:
window.close();
networking.stop();
break; // TODO: Séparé input & update
case gf::EventType::KeyPressed:
if (event.key.keycode == gf::Keycode::Right) {
player.move(100.0f * dt, 0);
}
if (event.key.keycode == gf::Keycode::Left) {
player.move(-100.0f * dt, 0);
}
if (event.key.keycode == gf::Keycode::Up) {
player.move(0, -100.0f * dt);
}
if (event.key.keycode == gf::Keycode::Down) {
player.move(0, 100.0f * (float) dt);
}
break;
case gf::EventType::KeyRepeated:
if (event.key.keycode == gf::Keycode::Right) {
player.move(100.0f * dt, 0);
}
if (event.key.keycode == gf::Keycode::Left) {
player.move(-100.0f * dt, 0);
}
if (event.key.keycode == gf::Keycode::Up) {
player.move(0, -100.0f * dt);
}
if (event.key.keycode == gf::Keycode::Down) {
player.move(0, 100.0f * (float) dt);
}
break;
default:
break;
}
}
// Draw the entities
renderer.clear();
//renderer.draw(sprite);
sprite.setPosition({ player.x, player.y });
renderer.draw(sprite);
renderer.draw(text);
renderer.display();
}
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10 changes: 10 additions & 0 deletions src/client/Player.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
//
// Created by azrotho on 20/10/2026.
//

#include "Player.h"

void Player::move(float dx, float dy) {
x += dx;
y += dy;
}
17 changes: 17 additions & 0 deletions src/client/Player.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
//
// Created by azrotho on 20/10/2026.
//

#ifndef STANK_PLAYER_H
#define STANK_PLAYER_H


class Player {
public:
float x = 0;
float y = 0;
void move(float dx, float dy);
};


#endif //STANK_PLAYER_H