Ice Palace Updates 2026-09-24 - #487
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Perlkonig merged 1 commit intoSep 24, 2026
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Displays - Two display choices, made separately: the board (Expanding, a top-down board whose stacks expand on hover, by default; or 3D stacks, in perspective) and the hand and Pool (top-down by default, or 3D). The names and blurbs follow Megavolcano's. - Both boards leave blank the cells nothing can reach: the gap between the structures and empty cells with no orthogonal neighbour. - The Yard and Palace sit one column apart. - Seen from above, the Palace is opaque and the Yard translucent. Picking pyramids - Clicking another pyramid while one is picked switches the pick. - Clicking a cell where the picked pyramid cannot go drops the pick; placements already made in a build are kept. - Build clicks are mapped against the Palace as drawn, including pending placements. Before, the first pyramid into an empty Palace made every later click land on the centre. - A 3D hand pyramid sits on an invisible cell-sized square, so a click anywhere in its cell picks it. Hand, Pool and status panel - The hand is laid out one pyramid per column, bases on one line. - The Pool is one column per colour, largest at the bottom, with a space between sizes; seen from above, as opaque diamonds. - The status panel uses the filled pyramid glyphs, and the first-player button is a meeple in the leader's colour. - Legal-cell dots are half opacity and two-thirds the size. Colours - Black and White stay black and white unless the viewer has a palette saved for Ice Palace, in which case they take palette slots 7 and 8. The customizations list documents slots 1 to 8 for the customizer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018Wtg37k4AQMgCQjK1fHuuy
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Displays
Picking pyramids
Hand, Pool and status panel
Colours