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/* Capstone Disassembly Engine */
/* By Nguyen Anh Quynh <aquynh@gmail.com>, 2013-2019 */
#ifndef CS_SSTREAM_H_
#define CS_SSTREAM_H_
#include "include/capstone/platform.h"
typedef struct SStream {
char buffer[512];
int index;
bool is_closed;
} SStream;
#define SSTREAM_RETURN_IF_CLOSED(OS) \
do { \
if (OS->is_closed) \
return; \
} while(0)
void SStream_Init(SStream *ss);
void SStream_Open(SStream *ss);
void SStream_Close(SStream *ss);
void SStream_concat(SStream *ss, const char *fmt, ...);
void SStream_concat0(SStream *ss, const char *s);
void SStream_concat1(SStream *ss, const char c);
void printInt64Bang(SStream *O, int64_t val);
void printUInt64Bang(SStream *O, uint64_t val);
void printInt64(SStream *O, int64_t val);
void printUInt64(SStream *O, uint64_t val);
void printInt32Bang(SStream *O, int32_t val);
void printInt32(SStream *O, int32_t val);
void printUInt32Bang(SStream *O, uint32_t val);
void printUInt32(SStream *O, uint32_t val);
// print number in decimal mode
void printInt32BangDec(SStream *O, int32_t val);
void printFloat(SStream *O, float val);
void printFloatBang(SStream *O, float val);
#endif
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