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dev_notes.md

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bugs

if(…) {} turns into while(true) {} (endless loop)

important

nice to have

"wrong weapon" after watching the outro while holding the bronze axe

more orbs (every boss)

code switches update poorly

aquagoth gives 0 souls?

scale enemies: before pyramid

dog statue guards dialog

archaologist replies with crafter quotes

does the hacking game work? robots start invisible

isaac glyphs only accessible via bomb (start is overwritten by tears)

pyramid spiders sometimes missing

fire eyes before northern inbetwixx

animations/cutscenes

dog should not be at 0/0 during abomination fight

axe2 doors no sound

thraxx kill pulls dog

code door pulls dog

gomi lift pulls dog

forest drake pulls dog

sound - falling transition

ship: walking south instantly breaks stairs

pipe maze side room spawns dog (vanilla script)

abomination entrance only works the first time

volcano plate jumps should lock the camera while waiting

thraxx (kill -> walk to center)

wall-boss exit calls dog

bomb arena - leave via bridge

stats menu - armor name incorrect

no item if hp<=0 (but fanfare)

d3: hold up bazooka when winning (if possible)

radiation (more enemies near the entrances)

diablo p2? + diablo clone should not actually die

ai moves don't cancel on death

projectiles with entity targets should check range (and not shoot off screen)

spoon sickness can be healed with heal or miracle cure

basement - door unlock sounds

market: gain brown dropplets

any door can be opened with a bomb

cat ring purchasing is weird

basement red maggots after monstro

fan boss too easy

temple elevator preselect floor

hard mode

only one spell (no slot upgrades)

no stat upgrades

OHK (1hp)

revealer says "nope"

levitate says "nope"

bomb says "nope"

yump says "nope"

CIRCLE 1: -

nothing:

pit egg

mosquito egg

tavern boxers

jungle heart

minitaur

puppets

isaac quest:

monstro

dark one

CIRCLE 2: grass cutting weapon

nothing:

owl boy

aquagoth

chess

spoon:

windwalker sidescroller

ticket:

bomb arena

duel arena

levitate:

wall

cat ring:

radahn

spear2:

temple squad

axe2:

squidmar

axe3:

stompy radahn

mario quest:

bowser

revealer:

gideon

CIRCLE 3: metroidvania ability

yump/rocket jump:

stairwell boss

yump/bomb:

naris

revealer + yump/rocket jump:

toaster arena

turret arena

axe2 + power glove 2:

double thraxx

^ + red tunic/rocket jump + spear2/cat ring:

desert temple

spaceship desert

abomincaion

mud pepper (3, used 3)

nothing:

volcano (1 water chest)

castle_balconies (1 wax chest)

cave_right_grouds (3 ash chest)

dungeon_volcano (vanilla, 2 triggers)

dungeon_volcano (vanilla)

revealer:

town_temple_underground (1 nectar chesst)

axe2:

bog_crossing (3 water chest)

dry ice (3, used: 7 for metro shared with meteorite)

nothing:

volcano_tower (1 feather chest)

revealer:

hidden_stairs (2 acorns chest)

yump:

volcano (gauge chest)

yump/bomb + bomb:

town_temple_underground_castle_south_east (oil chest)

meteorite (3, used: 3 for weapons, 7 for metro shared with dry ice)

yump/bomb + bomb:

town_temple_underground_castle_south_east (500 money chest)

metro:

turret_arena (reward)

toaster_arena (reward)

mushroom (7-24+x)

nothing:

chessboard (1-5 vanilla)

chessboard (1-5 vanilla)

gate (1-2 vanilla)

gate (1-2 vanilla)

gate (1-2 vanilla)

volcano_tower (1-4 vanilla)

volcano_tower (1-4 vanilla)

iron (7-24+x, used: 2+3+3 for weapons)

nothing:

chessboard (1-5 vanilla)

chessboard (1-5 vanilla)

gate (1-2 vanilla)

gate (1-2 vanilla)

castle_balconies (1-2 vanilla)

volcano_tower (1-4 vanilla)

volcano_tower (1-4 vanilla)

trade:

meteorite 1:1 (metro)

spoon (used: 2)

-

annihilation amulet (1)

gate (vanilla)

atlas medallion (1)

gate (vanilla)

wings

pit egg (reward)

volcano (1 clay chest)

volcano_tower (1 ethanol chest)

town_temple_north_west (vanilla)

available alchemy

ticket:

atlas (ticket)

levitate (ticket)

spoon:

speed (vanilla)

bee quest (1):

flash (vanilla)

force field (vanilla)

weapons:

revealer (vanilla)

todo offensive:

acid rain (vanilla)

drain (vanilla)

fireball (vanilla)

todo defensive:

heal (vanilla)

revive (vanilla)

defend (vanilla)

cure (vanilla)

stop (vanilla) -> too cheap?

barrier (vanilla) -> dry ice

escape (vanilla) -> metro?

armor effects

crafting:

hit% boost ("grass vest", "grass hat", "vine bracelet")

bee quest:

thorns ("claw guard")

bosses:

low fall damage ("magician's ring")

heat resistant ("centurion cape")

power gloves ("gloves of ra", "bronze gauntlet")

todo:

boy poison attacks ("serpent bracer")

dark forest

available: ═, ║, ╔, ╗, ╚, ╝, ╠, ╣, ╦, ╩, ╬, ╞, ╡, ╥, ╨

not available: ?

gideon abilities:

base:

2x flask

diablo beam

expected:

poise break

heart splash

pit projectiles

optional:

flare

fireball mosquito (too spamy)

energy spark (too spamy)

hidden - spoon:

vent spit

vent circle

hidden - isaac quest:

monstro splash

dark one charge

dark one +X

dark one *

hidden - mario quest:

spear toss

minitaur egg rats (todo)