if(…) {} turns into while(true) {} (endless loop)
"wrong weapon" after watching the outro while holding the bronze axe
code switches update poorly
scale enemies: before pyramid
archaologist replies with crafter quotes
does the hacking game work? robots start invisible
isaac glyphs only accessible via bomb (start is overwritten by tears)
pyramid spiders sometimes missing
fire eyes before northern inbetwixx
dog should not be at 0/0 during abomination fight
sound - falling transition
ship: walking south instantly breaks stairs
pipe maze side room spawns dog (vanilla script)
abomination entrance only works the first time
volcano plate jumps should lock the camera while waiting
thraxx (kill -> walk to center)
bomb arena - leave via bridge
stats menu - armor name incorrect
no item if hp<=0 (but fanfare)
d3: hold up bazooka when winning (if possible)
radiation (more enemies near the entrances)
diablo p2? + diablo clone should not actually die
ai moves don't cancel on death
projectiles with entity targets should check range (and not shoot off screen)
spoon sickness can be healed with heal or miracle cure
basement - door unlock sounds
market: gain brown dropplets
any door can be opened with a bomb
cat ring purchasing is weird
basement red maggots after monstro
temple elevator preselect floor
only one spell (no slot upgrades)
nothing:
isaac quest:
CIRCLE 2: grass cutting weapon
nothing:
spoon:
ticket:
levitate:
cat ring:
spear2:
axe2:
axe3:
mario quest:
revealer:
CIRCLE 3: metroidvania ability
yump/rocket jump:
yump/bomb:
revealer + yump/rocket jump:
axe2 + power glove 2:
^ + red tunic/rocket jump + spear2/cat ring:
nothing:
castle_balconies (1 wax chest)
cave_right_grouds (3 ash chest)
dungeon_volcano (vanilla, 2 triggers)
dungeon_volcano (vanilla)
revealer:
town_temple_underground (1 nectar chesst)
axe2:
bog_crossing (3 water chest)
dry ice (3, used: 7 for metro shared with meteorite)
nothing:
volcano_tower (1 feather chest)
revealer:
hidden_stairs (2 acorns chest)
yump:
yump/bomb + bomb:
town_temple_underground_castle_south_east (oil chest)
meteorite (3, used: 3 for weapons, 7 for metro shared with dry ice)
yump/bomb + bomb:
town_temple_underground_castle_south_east (500 money chest)
metro:
nothing:
volcano_tower (1-4 vanilla)
volcano_tower (1-4 vanilla)
iron (7-24+x, used: 2+3+3 for weapons)
nothing:
castle_balconies (1-2 vanilla)
volcano_tower (1-4 vanilla)
volcano_tower (1-4 vanilla)
trade:
volcano_tower (1 ethanol chest)
town_temple_north_west (vanilla)
ticket:
spoon:
bee quest (1):
weapons:
todo offensive:
todo defensive:
stop (vanilla) -> too cheap?
barrier (vanilla) -> dry ice
escape (vanilla) -> metro?
crafting:
hit% boost ("grass vest", "grass hat", "vine bracelet")
bee quest:
bosses:
low fall damage ("magician's ring")
heat resistant ("centurion cape")
power gloves ("gloves of ra", "bronze gauntlet")
todo:
boy poison attacks ("serpent bracer")
available: ═, ║, ╔, ╗, ╚, ╝, ╠, ╣, ╦, ╩, ╬, ╞, ╡, ╥, ╨
base:
expected:
optional:
fireball mosquito (too spamy)
hidden - spoon:
hidden - isaac quest:
hidden - mario quest: