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Granulation mapping on a sphere distortion #1

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@AdlanSADOU

Implemented distiortion to map the granulation on the star.

float ya = (y-.5)*M_PI;
uv.x = (x-.5)*(sin(ya)*tan(M_PI/2. - ya));

LinearLD.shader:268

An apparent cut on the opposite side on the sphere to be solved.

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